Quote Originally Posted by Laddy View Post
Quote Originally Posted by Sephex View Post
I guess pressing X to win is more engaging for some people?

EDIT: I should clarify instead of being snarky.

I get the fact that this game isn't for everyone. What I don't guy is saying that the combat system isn't engaging. You can not like it, sure, but I know every single person who has frquented this forum has played and loved RPGs where you literally can win without much trouble by selecting the fight command in RPGs (in most cases). That doesn't make those games bad, as I love those types of games as well.

I found trying to figure out how to engage the enemies peacefully always kept me on my toes. I also like how the game constantly threw new things at you. Most importantly, the game is exactly as long as it needs to be. No filler. No fluff. No grinding (unless you are a jerk, but that's the point in that case). Just a fun game with well written characters and story.
I play RPG's to be engrossed in a good story as well as experiment with skills, weapons, and tactics. Undertale is not that sort of RPG experience outside of the story, characters, and writing which is excellent but not excellent enough for me to play variations of a simplistic bullet-hell minigame or rhythm fans as an excuse for combat. The combat, to me, is not my bag. It's definitely original, but too simplistic in execution outside of "don't get hit/hit the right time" and nothing else.
Okay, your reasoning is making more sense to me now. Yeah, if you are looking for a super deep RPG in terms of mechanics then you won't find it in Undertale.

My point of view on that is that I have played those games like that to death, and as I get older the less time I have for video games. So a more streamlined experience that reminds me of quirky stuff like EarthBound resonates with me. Keep in mind I was one of the few that was on board with EarthBound way back when it first released. I still can't believe that game broke out of the cult status!