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They are the example I used because you can see that companies have been including things like sex appeal for the women audience for some time, as well as trying to include games for women on services they are aware there are higher concentrations of women. The Idea that so many things pander only to men is absurd, and JRPG's are simply the best example of that.
In addition, if I"m missing the point it may well be because of this.
"I feel like some people here don't get the difference between a character having sex appeal and being objectified (sexually or not). A character can be hot and still be a rounded character. The problem is when a character is solely reduced to that." is how he describes objectification originally. That entire last paragraph, however, has NOTHING to do with what he specified as objectification, and entirely about the amount of representation.
Nothing he brought up as an example of objectification there match his own explanation earlier.
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