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Drop that loot you thief!
It feels like more RPGs have really turned to looting systems with games also adding in crafting systems, but even all the way back to D&D we had random drops given out by GMs and older JRPGs love their super rare drops. So what are your thoughts on random drops, stealing items off enemies and loot systems in general in the genre. Are they the best part of the games? Overexposed in the genre? Great when the game calls for it? Or are they the bane of the genre?
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