Somehow I get turned off by too much uninvolved world building. I generally prefer just a taste and then let the characters flesh out after the trout has hit the fan. I liked how persona 4 did it but that is rare to me. Most games that spend that long building up are doing too much telling and not enough showing

In media res, or however that Latin term is phrased or spelled, usually gets me better. Some intensity to whet my interest then I may be invested enough to bore me with a few details

Or do the opposite, like Xenogears. A small taste, then the intensity, then the world

Really I think they can all be botched. But when I think of things like Knights of get Old Republic, Final Fantasy VI &VII, Dead Space, Alien isolation, XCOM, Shadowrun, and many many others I obviously lean way towards just being thrown in, either immediately or shortly after