Originally Posted by
Wolf Kanno
I can't even think of an SMT game that starts you in the action. The franchise is kind of known for being slow builds with Nocturne probably being fastest turnaround and even then, it's not like you jump into fighting demons after you press start. You probably get into your first actual battle fifteen minutes into the game after being introduced to the whole human cast. Persona is even slower in the beginning sections.
You're introduced to them, in a "hello, this is such-and-such" type manner. You don't get to really
KNOW them. Then you're in a dungeon for an hour and a half and you die five times and you just give up and forget about it because you have no connection to the characters or world, and don't care enough to finish.
Maybe that's just me, but both
Nocturne and
SMT IV got that reaction out of me. I didn't actually
KNOW the characters, and I didn't have any reason to care about getting them to the end of the dungeon. I didn't learn enough about the world to care about saving it. It wasn't worth the trouble. Too much action early on, without setting up what it needed to make me want to finish, and the stupid difficulty just made it all worse.
The slow start of the
Persona games actually helped. You're introduced to all the characters in a way that lets you see their personality, actually start to care about them as characters, and engage with the world before being forced to fight for your life. What's more, since the games are based in our world, you already have a reason to care about it. Unlike
SMT IV, which is set in some strange pseudo medieval world, from what I could tell, that I didn't care about at all. Or
Nocturne, in which our world is destroyed in the first fifteen seconds, so you're thrust into a blasted hellscape that gives you nothing to care about or fight for.