Quote Originally Posted by theundeadhero View Post
I don't enjoy games with stealing. It makes me feel like I have to slow the speed of my progress in order to waste turns and actually steal something before killing the thing. Crafting systems are okay in the right medium. I don't mind them in an MMO, but they feel out of place in something like Skyrim, and shouldn't belong at all in other games. I like it when monsters drop loot as long as there isn't weight limits to the amount of stuff you can carry. I hate it in games like Fallout where you get slowed down for carrying too much stuff.
As far as the Elder Scrolls go I think Morrowind was the best for crafting because the entire idea was that you could break the game by making an enchanted ring that could turn you into an invincible flying god or whatever. It wasn't the most intuitive system ever but Bethesda just let you roll with it and do whatever you wanted and I thought it was great.