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Already got five GFs! Woohoo! I think I'm only missing Brothers and Carbuncle from Disc one, and the rest are on later disks, I think?
I'm starting out by teaching Diabolos Darkside because I just want some more variety in my party's abilities. Also, since I've started really doing amazing in Triple Triad, I taught Quetzalcoatl (I called him "Quetzalli" after another summon from earlier because I could not stand to look at that terrible spelling) Card and am now teaching it to refine cards, because that supposedly gives you a lot of neat things!
So I'm off to Timber now. Thanks for the tips, Pumpkin. Though I probably won't be paying attention to compatibility much - at first, at least. I'm gonna stick to three builds that I'll just exchange between the party members I get, and when I can finally stick to one party, that's when I'll build up their compatibility. I'll probably go with Squall, Rinoa, and Zell. Squall and Rinoa are a must because adorbs and Rinoa's limit breaks actually encourage you to use magic, but the third character is still kinda up in the air. I kinda want it to be Zell because he's more focused on physical stuff and whatnot, so that'd be a cool way to balance that, I think.
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