Quote Originally Posted by Fynn View Post
Just did the operation Mi'ihen thing. I don't know why, but this part always felt super boring. Partly because Mushroom Rock Road is just so incredibly bland in terms of presentation, and partly because I can't be made to care about the Crusaders storyline no matter how much the game tries to make me.

Something I don't get - they said on more than one occasion that the Crusaders have been rejected by Yevon (Seymour himself confirms it, saying that though their and the Al Bhed's mission is against the teachings of Yevon but they long for the same peace as Yevonites so it's okay), but the game also says the Crusaders have been called that since they've been taken under Yevon's wing, and Kinoc is explicitly stated to be one of the four Maesters who is in charge of the Crusaders.

This is a huge discrepancy. Of course, you could explain it away that this operation is only conducted by a specific group of Crusaders that have decided to use Machina to defeat Sin, but not authorized by the church of Yevon. But Kinoc is there and it looks like it's pretty much an operation that has been prepared by the higher-ups - so Maester Kinoc. Also, Wakka hates the Crusaders because apparently they've rejected Yevon's teachings (and then there's the fact that his brother was one and died), but this doesn't make sense since the Crusaders are a part of the Yevon church and are run by Kinoc!
I think the entire Mushroom Rock Road business is to so just how hypocritical Yevon is. It's pretty much lampshaded by Seymour when he goes "just pretend you didn't see them". I agree though: I find the entire Mushroom Rock Road segment to be a chore to get through. You go through the nice Mi'hen Highroad with Auron, beat up a Chocobo Eater and so on, then you encounter a dreary, bleak and grey rock formation. With a fairly mediocre plot as well. Probably my least favourite part of the game. Maybe that and some of the stuff at Seymour's mansion.

Quote Originally Posted by Fynn View Post
Have I mentioned that I love Kimahri? Because I do. The moment we hear him speak for the first time is so heartwarming because you can tell he cares a lot about Yuma and this whole thing and in general has a heart of gold even if he doesn't use lots of words to express it. And then there's his "Pick spot. Shut up. Wait." which is just perfect.

Too bad he's really hard to make useful. I really wish he had his own section of the Sphere Grid...
I made Kimahri useful by giving him steal. Having two thieves really bolsters your coffers in the long-run. It makes his spear strikes incredibly weak though, but then again, I've got enough heavy-hitters in Auron, Tidus, Wakka, Lulu (magic), etc. After picking up the highlights from Rikku's grid, I tend to give him a return sphere and go on a more standard path, going down either Wakka or Auron's trees. I agree he's the hardest to make fit out of your group.