Ayen, you've got to keep in mind that these games are old as *beep*. Cut them some slack. I have never played the original Phantasy Star, but I loved II. I think my favorite character from II was the girl that used the claws, second (again, going from the ~30 year old memory) was the guy with the shotgun type weapon. While I'm at it, a confession; There is a recorder, or dats disc, or something along those lines, that you have to collect from the very end of the first dungeon in order to progress any further in the game. I played though that freakin' dungeon a hundred times before the damn thing let me "search" that "control panel" (or whatever the heck it was). No joke, I kept coming back to the game every few days to give it another shot. Happened on my second play through also. I'm guessing that there was some conversation that had to take place in town before the item was "accessible".

III, I played all the way through, never really "into it". I know why too, I screwed up and bought the stupid "strategy guide" with it. I went through the guide so that I could preconceive my "family tree". To my dismay, the choices that I would have made San-guide didn't line up with my guided plan. Stuck to the (guided) game plan though (forget if it was for ending, or just the characters themselves), but the spoiler had spoiled it.


Someone mentioned Shining Force, freaking loved that game. Very different from PhS though, battle tactics. Ever play Shining in the Darkness (RPG, dungeon delver, that preceded Shing Force)? I was so hooked on that game, I even carefully mapped out every single dungeon. My youngest brother "rediscovered" the game while I was in college. We were talking about the old systems recently and he shared that he'd found my maps as a kid, said it really added to the nostalgia of playing my old game (he's 8 years younger).

Anyhow, these old games were "groundbreaking" for the time. Try to imagine playing them on release date, rather than gauging them with our current, somewhat/extremely jaded, experience.