Yes. But Fallout 4 is everything Fallout 3 is but a bit worse. It's Fallout 3v.2. The difference is Fallout 4 really has no role playing in it and everything was fixed from the start with very little options to modify the ending or the outcomes. At least Fallout 3 was an RPG to an extent in wide dialogue options but I still hate the fact that there really is no moral dilemma in Fallout 3 and maybe even lesser in Fallout 4.
I can kinda see where Lazerface is getting at, I think. Fallout 3 may have been bad, but Fallout 4 is penalised more heavily because Bethesda should have learned from the mistakes made in Fallout 3 in creating Fallout 4, instead of creating a slightly less crappier version of Fallout 3 (but is more crap due to previous experience and it being newer).
Because that makes a kind of sense.
That's how Elder Scrolls with guns do
wasn't there some moral dilemma in tranquility lane?
everything is wrapped in gray
i'm focusing on your image
can you hear me in the void?
No. There really wasn't. Everything was done as a means to an end to find your dad. It wasn't about choosing whether the occupants could be released or not and let them finally die or face an eternity in a virtual hell. All was done as a means to find daddy. Now if you talk about the Pitt. There was moral dilemma there.
Last edited by Lazerface; 01-26-2016 at 11:38 PM.
It is kind of odd, that Bethesda has kind of refused to acknowledge the advancements that Obsidian made in the gameplay department, and yet embraced their idea of "what do they eat?" that people kept asking about Fallout 3
And they only kind of sort of learned from them on companions
Your dad wasn't in tranquility lane. Does the game actually force you down into that vault? I can't remember anything like that. There's also the thing about killing treeguy or not. Pretty sure that was unrelated to the dad plot as well.
-edit- so i was wrong, the area wasn't optional, but how you decided to solve it didn't have a very tangible effect ont he game world, except the dumb karma system reacting to it. a system that shouldn't really have been in the game at all
Last edited by Mirage; 01-27-2016 at 03:14 PM.
everything is wrapped in gray
i'm focusing on your image
can you hear me in the void?
one-dimensional alignment systems don't really belong anywhere. I didn't play FO1 long enough to deal with it, but how it is in FO3, and even NV is bad.
everything is wrapped in gray
i'm focusing on your image
can you hear me in the void?
Tenpenny Tower and Roy Phillips/the ghouls is better than anything in New Vegas in terms of moral ambiguity.
It really is a beautiful thing that subverts all expectations.