The sims isn't a game where you immerse yourself in the actual environment, though.
The sims isn't a game where you immerse yourself in the actual environment, though.
everything is wrapped in gray
i'm focusing on your image
can you hear me in the void?
3 is actually an immersive open world, so it counts. Too bad they decided that 4 didn't need that
if it was up to me, i'd put one day into either 8 or 6 hours. 3x or 4x progression. I use this when i just cruise-drive in GT6, and it works great. Goes from dark to dusk in about one lap of the nurburgring, and then you see the sunrise on the 2nd or 3rd lap and then it's daytime on the 4th or 5th.
everything is wrapped in gray
i'm focusing on your image
can you hear me in the void?
I think car racing games are extremely different, though, for obvious reasons.
Personally, though, I would find it really weird to see a sunrise and sunset in a matter of a few laps of a racetrack. I can see how it would be cool, don't get me wrong, but it certainly doesn't fit in with any kind of immersion because of the entire fact that races are something heavily based on time.
Bow before the mighty Javoo!
Nevertheless, PD thought it was a great idea to only put super-compressed 24-minute "endurance" races in the game, where you literally go from mid-day to midnight over the course of one nurburgring lap. It's stupid, and that alone was enough to put me off from those races. I really think 4-6 hour day/night cycles would work in an offline/single player game, especially if timeskip was possible. 90 minutes of daytime, 90 minutes of nighttime, 30 minutes dusk, 30 minutes dawn. It would give me time to really soak myself in the beautiful sunset, and not basically miss it if i was inside a building the 2 minutes it lasted.
everything is wrapped in gray
i'm focusing on your image
can you hear me in the void?
Yeah, much much prefer compressed time. Not sure what the ratio is for Elder Scrolls is but I think it's done well. And I don't mind having my character taking naps to kill time until a shop opens. Xenoblade did good but not realistic or immersive. So it was really game'y. But also super convenient
elder scrolls is 24 minutes for a day i think, and that's way too fast!
everything is wrapped in gray
i'm focusing on your image
can you hear me in the void?
I do agree - I tend to game at night-time, due to me being busy during the day. If there was a morning or afternoon specific event going on, I'd have to really plan my day. Condensed is best, I'd say.
Having said that, I do appreciate the idea behind in real life time. Someone mentioned the act of sleeping to get to what time you want to be at, which is a good idea. It means you don't have to wait around for a time specific event to happen.
EDIT: Having thought about it, I think Lightning Returns actually did a decent job of it, to be honest. With the whole countdown as well, you really felt time slipping away.
Almost always in-game time. Real-time can work, but only if the game really calls for it or if the effect is almost exclusively cosmetic.
LIke, I'm okay with real-time in Animal Crossing, but would dread if a game like Xenoblade functioned in real-time.