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Fighter/Knight: team leader, tank, if anyone is going to survive the fight, or win it, it's him.
WM- I have to place her (pretty sure it's a "her) second, because one WM/WW for support and 3 Fighters is a very solid winning team, one to handily finish the game at moderate levels.
BM/BW- the only reason that I place him below the WM/W is that the WM keeps the team alive, while the BM helps finish things off. He's a devasting addition to the team, regardless of what some might think (using him wrong).
Thief/Ninja- the game is a lot easier now, but if you find yourself compromised, he's the one to get you out of it. His ability in the black arts is also an attribute that is noteworthy. Again, the game is far easier now, but I believe that his accuracy (especially with the Katana) would ensure a hit, when all else would fail.
Monk/Master- he places low because of his piss poor defense. He ranks higher than the RM/RW because he can at least hail one attribute as "The Best". His claim to fame, damage, but you can't cause damage if you've already been slain.
Bottom of the Barrel;
Ram/RW- if you're just mediocre at something, why even bother. He's the McDonald's of RPG characters. Sure, he has a little bit of everything, but nothing worth mentioning. Being "average" you might stand out if this were "Idiocracy" ("Not Sure"), but when there are masters that dominate every aspect of your ability, it's best to throw in the towel, accept defeat, and take up knitting classes (hey, someone needs to dress the "Light Warriors" when they return victorious). Sadly, I'm sure the Red Seamstress would be mediocre at best. As I said in the other thread, "Jack of All, Master of None". Fact.
Last edited by Vasher; 02-29-2016 at 04:42 AM.
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