I rather agree with this. Part of the reason given for FFVII:Remake being episodic is that it's apparently "too hard" to release it as a complete game. As I understand it, that's similar to the reason they gave for making FFXIII a linear story with no explorable towns or cities.
If "too hard" is their entire rationale, then I'll personally see it as a cop-out. The original FFVII would have been a top-down, 2D Final Fantasy like its predecessors if they had been too scared to do something new just because it was hard.
If it's not actually possible to release FFVII:R as a complete title, then that's understandable. If it's more profitable to release it episode-by-episode, then I'd still understand the decision, albeit with a distinctly frowny face. If it's just a question of doing what's easiest and least scary, then they might as well team up with Konami to "honour" FFVII's 20 year legacy by releasing a commemorative pachinko machine instead.




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