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And I also think it's easy to give the original FFVII more credit than it deserves on the tactical front just because it was turn based. There's a reason the 'Attack' command was at the top of the list and not in a menu somewhere - because it's what you would use 80% of the time. And of course in FFVII your MP didn't regenerate over time, and Ethers weren't anywhere near as plentiful as potions, so you were encouraged to be somewhat frugal with spending it.
So with battles heavily utilising the 'Attack' command, a lot of the depth of FFVII came from building your stats and your gear to best take advantage of that. That side of things is unlikely to be affected by a transition to an action RPG
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