Quote Originally Posted by Elpizo View Post
As far as the battle system goes, being able to switch on the fly to other party members is good, but I hope we'll be able to set AI for the ones we are not controlling. And I don't mean XIII's poor paradigms, but a return of XII's gambits, if nothing else. Preferably with even more gambit options for an even higher degree of customizing the AI.

Not sure how the fight against Safer Sephirot would work in an action-based battle system, though.
The purple heaven manifest of the lifestream could consist of multiple layers that people can fight on, similiar to how the FFVI heroes levitated one layer up and up and up to fight Kefka. Sephiroth could fly around with the heroes for example being able to jump around on rocks. Same goes for Rebirth Sephiroth with the exception of him being stationary. Well, Sepher Sephiroth could also be mostly stationary.

The WEAPON battles could be some of the greatest battles in the game. Fighting gigantic bionic creatures, greater than shown in the original (probably still not as great as shown in the story) and jumping up to them. destroying several parts of their bodies and stuff.