I've mostly been digging into old stuff recently, but it's not like I don't like new games. I've actually been thinking about this lately and I've noticed that since the dawn of the Internet and people becoming armchair experts at everything, including games, despite having really no experience with the gaming industry, I see more and more attitudes towards certain elements that make genres unique and disting from each as them being outdated or needing fixing. Generally, it kind of looks like many people's idea of gaming evolution is making all games, in one way or another, being the same. So what if the newest Dragon Quest still uses the unchanged turn-based combat system from DQ I? Like, let's let the Witcher do its own thing, let all the Call of Duties release twice a year - various people love these games for what they are. And yes, they should evolve, but there is no one universal gaming evolution path. Many people will call Dragon Quest (sorry I'm using this as an example, but it's fresh in my mind and it really just goes opposite every notion the public at large now has about what gaming should look like) outdated, but it's beloved by its fans precisely because it has a base that is familiar to them, and the mechanics have slowly changed of the years as well, so while the differences between installments were never as drastic as in FF, there is a progression here.