If that was the case, I'd also get bugged about my characters being the size of a city on the FFVII world map. And yet, I absolutely love world maps in every RPG that has them. It's just a way to abstract aspects of the game, improve the focus and gameplay themes.
In FFXIII, I was constantly moving around thinking about the encounters. How to avoid the enemies while moving around the corridor.
In a game like FFVII, I just explore. The enemies attack when they want to attack, and I just fight them. I don't have to worry about specifically encountering or avoiding them, because the game handles that. I can focus on exploring the dungeon, looking for hidden spots with dropped Materia or other treasure. Instead of "oh, look, a huge enemy in front of a treasure chest".
Heck, in Pokemon, static encounters would be a hell of a lot more frustrating than random encounters. Which is saying something, given how annoying the random encounters can be in that game sometimes.