Results 1 to 15 of 15

Thread: Rinoa=Selphie theory

  1. #1

    Default Rinoa=Selphie theory

    Well, I'll explain the theory & will add some extra details. Don't think I've added everything, but here goes:

    The theory is that during the development process of FF8, Rinoa was originally Selphie (SeeD) or vice versa. Plot wise.

    For whatever reason, when SquareSoft created new characters (especially Selphie and Irvine), they changed thier mind and just separated / split Rinoa into two different characters all in the name of the plot (into Rinoa and Selphie.) Selphie became the SeeD, instead of Rinoa.

    Yes, the current game tells us that it's quite unlikely for Rinoa and Selphie to be the exact same person. However the game shows us that the two characters have certain similarities and qualities to each other (excluding the first demo though as that's not canon but I'll show it anyways).

    Consider:

    1)

    There are two different demos of VIII. You can look for more info here:
    http://finalfantasy.wikia.com/wiki/F...tasy_VIII_Demo

    In the trial version (the first demo, both in Japanese and English), Rinoa was there instead of Selphie. Rinoa herself was eventually replaced with Selphie in the newer demo version / retail version.

    The first trailer of VIII (or second, whatever) in Japanese:
    https://www.youtube.com/watch?v=DxnzNVIAxCY

    I don't know the exact date of this trailer and the japanese demo, but they were definitely middle somewhere in 1998.

    The final Japanese game was released on February 11, 1999 and the first demo (in English) released some months later. I'm guessing that SquareSoft used the Japanese demo for translating work (saves time and effort) instead of re-using the finished Dollet portion from the final Japanese game as that'll take more time and more effort, I think.

    I've also found some old articles regarding the development of VIII, but it's on IGN. Example:

    October 30, 1998 -

    Sit up and take notice, Final Fantasy fans. Square has revealed two new characters from the game we're all waiting for.

    Irvine Kinneas, a cowboy gunslinger with a ponytail, is joined by a young chain-wielding woman named Selphie Tilmitt. Both characters evidently appear later in the game, and both can join your party and partake in combat.
    Source: http://ign.com/articles/1998/10/31/m...cters-revealed

    And

    August 26, 1998

    Previously, the game's female lead, Rinoa, was the only character believed to possess the ability to summon creatures into combat ¿ namely Leviathan. Given this latest revelation, the idea of FFVIII's hero, Squall Leonhart, having his own Guardian Force appears more likely than ever. We'll keep you posted.
    http://uk.ign.com/articles/1998/08/2...ares-new-force

    Look at the dates. Characters like Squall, Rinoa, Zell, etc. were probably announced earlier. IGN won't show any older article than 1998/08/27, sorry but if the articles above are accurate. It suggests that SquareSoft didn't initially think of Selphie and how would that impact the story / plot relating to Rinoa.

    Now, I just want to add more info regarding the differences between the demos.

    Take a look at the Dollet mission in the retail version:

    Selphie running away from X-ATM092. Notice her Sun shadow? That's Rinoa's shadow from the trial version.


    Inside the vision of X-ATM092, you can clearly see Rinoa instead of Selphie:


    Now, when you load the Trial version (or the very first demo, whichever fits), this screen shows up:



    This basically tells you that, the special team of SeeD (also candidates) is dispatched to Dollet to fight the war. This team consisted of Squall, Zell, Seifer and Rinoa.

    In this whole trial version, Rinoa has no dialogues. All she did was laugh when a dog was licking Seifer's leg and when you talk to her, she always say "...". On the other hand, Seifer, Squall, Zell and Dollet Solider (Selphie) all had dialogues. Also, at the end (running scene), Quistis wasn't there, it was just another soldier using the machine gun.

    After the boss fight at the communication tower in Dollet, Rinoa disappears and then Dollet Solider (Selphie) appeared. I imagine that this is because if Rinoa didn't disappear, the game would have crashed due to conflict of game code.



    That Dollet Solider is future-to-be Selphie.

    Now, let's compare the dialogues (after the boss) from trial and retail versions:

    Trial version:
    Code:
    Dollet Soldier: "Are you from the B squad?"
    
    Squall: "I'm...Squall from B squad."
    
    Dollet Soldier: "Who's the squad leader?"
    
    *Squall's gesture*
    
    Dollet Soldier: "SeeD and SeeD trainees are to withdraw at 1900 hours. You are to assemble by the shore!"
    
    Seifer: "Withdraw?"
    
    Dollet Soldier: "I only came here to deliver this message..."
    
    Dollet Soldier: "and I'm sure you can appreciate that this withdraw is a direct order!"
    
    Seifer: "@#$%..."
    
    Seifer: "What time do we meet?"
    
    Dollet Soldier: "As I said, SeeD and SeeD trainees are to withdraw at 1900 hours. You are to assemble by the shore!"
    
    Seifer: "1900 hours... that's in only 15 minutes!"
    
    Seifer: "15 minutes... Come on!"
    
    [Seifer takes the elevator down.]
    
    Zell: "Wait!"
    
    Zell: "Off on his own again!"
    
    Zell: "He's selfish... I don't like him!"
    
    *end script, taking the elevator down is the next step*
    Retail version:
    Code:
    Selphie: "Squad B Captain? S'cuse me! I have new orders! All SeeD members and SeeD candidates are to withdraw at 1900 hours. Assemble at the [shore]!"
    
    Seifer: "Withdraw!? There are still enemies around!"
    
    Selphie: "I know, but I'm just a messenger."
    
    Squall: "An order to withdraw takes priority. I don't want to miss the vessel."
    
    Seifer: "What time d'you say?"
    
    Selphie: "Like I said...! All SeeD members and SeeD candidates are to withdraw at 1900 hours. Assemble at the [shore]!"
    
    Seifer: "1900 hours...We only have 30 minutes! You got 30 minutes to get down to the [shore]! Better run!"
    
    [Seifer takes the elevator down.]
    
    Selphie: "Heeey! Wait for us!"
    
    Zell: "Who the hell does he think he is!"
    
    Squall: "Why don't you ask him. Let's go."
    
    *end script, taking the elevator down is the next step*
    You can watch the first demo on YouTube here:
    https://www.youtube.com/watch?v=d4Htw3YRTkU

    Remember that this is the very first demo. The second demo is changed. This second demo is exactly the same as the Dollet mission from the retail game (final version). This trial version is just like an "Alpha" release where things will be most likely changed in a later release.

    I don't buy for a second that SE had added Rinoa in the first demo just to stoke our hype because of three reasons:

    a) Why would Rinoa be any of interest to us when she literally had no dialogues (she always said "...") in this first demo? Last time I played it when it came out after FF7, I wasn't interested in Rinoa... I was more interested in the new gameplay mechanism. I'm sure most people had felt the same back then.

    b) There's a lot of major differences in between the first demo & the second demo. Why go all that trouble to change a lot of things? Dollet soliders transforming into characters, new / added / changed dialogues, some gameplay mechanisms, characters' redesigns, music, etc. Also, look at the dates of the articles -- which strongly impiles that Selphie wasn't created at the same time as the other characters (Squall, etc.)

    c) The Trial version shows you a brief mission (the special team of SeeD...), so we read it and we acknowledged Rinoa as a SeeD (or candidate) at the time. But most importantly, there's nothing in the version that states "major plot / characters may be subject to change..."

    Because of the three reasons above, it's strongly suggested that SquareSoft had a different plot outlook when they were still making the game.

    2)

    Rinoa and Selphie were only the two characters that asked Squall for a tour of the Balamb Garden. Re-using / re-cyling stuff in game development is very common, sure, but we are talking about Rinoa / Selphie here.

    3)
    Selphie's "THE END" limit break. You can watch the limit break here:
    https://www.youtube.com/watch?v=WfCEGx8HeYc
    (starts at 01:00)

    This limit break strongly resembles to Rinoa's moments when she was out in the green field with floating flowers during certain FMV(s). The text "The End" seemed fitting because Rinoa was again out in the same field at the ending. It's like a metaphor... that everything is about to end and live happily afterward. It's also the same place (or similar) where Squall and Rinoa *promised* to meet. As shown / displayed in the first cinematic scene (I'll be here....) and at the Matron house later into the game (late Disc 3). Yet, this "The End" limit break belongs to Selphie.

    Also, there's just something odd about the core of Selphie's limit ability.

    Selphie can use NORMAL / SPECIAL magic from her limit break without junctioning any GF and without any DRAWN magic.
    Rinoa can't even use her limit break (Angel Wing) if she has no magic junctioned.

    4)

    Personality wise, Selphie's traits are pretty simple (emphasis on happiness-crazy, craziness and explosive-alike) whereas Rinoa's traits are more complex (nothing crazy or explosive a-like, though). In other words, Selphie is a person who doesn't care about consequences due to her sociopathic behaviour, but Rinoa is totally the opposite (caring, sweet, etc.) and she actually worries about the consequences.

    Also, in Selphie's diary on the Balamb computer, she says "I think Rinoa and I are a lot alike." which is way out of character.

    This is pointless, but if we add Selphie's traits to the whole R=U equation, well that would make the R=U theory itself a lil more "plausible" but forget about that for now.

    5)

    We were given premission by Cid to read Selphie's diary on the personal computer and we did so. Selphie didn't mind at all. BUT when Squall switches on the computer in Trabia Garden and Selphie's Personal Data bank (info, diary, I guess) shows up, then Selphie came quickly and corrupts the computer, so we can no longer read her data; showing that she didn't want us to see her Trabia data.

    That Trabia scene doesn't literally make sense to me at all.

    If Selphie was willing to say something crazy (her dialogues) or not caring about what other people think AND willing to share her diary / her opinions and feelings on the Balamb computer for all to see, then why would she do the opposite thing in Trabia? Why would anybody else in Trabia be upset / whatever if they read her data?

    Now, if she was Rinoa, that would make a lot more sense since Rinoa had a lot of things / issues that are maybe better left alone. Because many times she says that she doesn't want to *embarrass* everybody, that she doesn't want everybody to get the "wrong idea", that she wants to support the team, that she obviously loves Squall, etc. If she expressed all that feeling into a computer, then her action would make a lot more sense (not allowing anybody to see it) like in the Trabia scene.

    Why SquareSoft changed thier mind and messed up something (or not?), your guess is as good as mine.
    Last edited by Serapy; 12-21-2015 at 01:45 AM.

  2. #2
    she'll steal your heart Hollycat's Avatar
    Join Date
    Apr 2010
    Location
    Strawberry Pocky
    Posts
    9,343
    Articles
    2
    Blog Entries
    129

    Default

    I can accept the The End part, but the rest of it could be simple coincidence. They decided to push Rinoa back farther in the game and make finding and keeping her safe a main objective. To replace her they pushed Selfie up in the game.
    This post brought to you by the power of boobs. Dear lord them boobs. Amen

  3. #3

  4. #4

    Default

    Possible. Concepts that have been reconsidered are normal.

  5. #5
    Pinkasaurus Rex Pumpkin's Avatar
    Join Date
    May 2011
    Location
    Falling on your head
    Posts
    16,902
    Articles
    119
    Blog Entries
    133

    FFXIV Character

    Pumpkin Contrary (Sargatanas)
    Contributions
    • Former Editor
    • Former Cid's Knight

    Default

    I dunno about the theory but this certainly makes you realize how much games can change in development

  6. #6
    Recognized Member Scotty_ffgamer's Avatar
    Join Date
    May 2011
    Location
    Eizon
    Posts
    5,275
    Articles
    4
    Blog Entries
    4

    FFXIV Character

    Scotty Ffgamer (Sargatanas)
    Contributions
    • Former Cid's Knight

    Default

    Clearly Selphie is a sorceress and somehow no one knows it. She stays happy go lucky and allows her diary to be read to give an air of having nothing to hide. But on her trabia computer there is more alluding to that possibly, leading her to corrupt it. The End and other limit break stuff is just a hint towards that. Perhaps it's kinda random like that because she can't control her magic well due to the hiding of it.

    Selphie is actually Hyne.

    There are lots of possibilities.

  7. #7
    A Big Deal? Recognized Member Big D's Avatar
    Join Date
    Mar 2003
    Posts
    8,369
    Contributions
    • Former Cid's Knight

    Default

    This makes a fair bit of sense. I can see why they'd want to expand the cast and mix character roles around a bit, during development.

    If Selphie and Irvine were late additions to the plot, that might also help explain why they have relatively little to do, story-wise. Much like everyone else who isn't Rinoa or Squall.

    That part about the shadow on the Dollet beach is a neat find, it's cool when the game leaves little clues/details like that which show how things developed. Even if it is technically an animation problem or an editing oversight.

  8. #8

    Default

    Quote Originally Posted by Scotty_ffgamer View Post
    Clearly Selphie is a sorceress and somehow no one knows it. She stays happy go lucky and allows her diary to be read to give an air of having nothing to hide. But on her trabia computer there is more alluding to that possibly, leading her to corrupt it. The End and other limit break stuff is just a hint towards that. Perhaps it's kinda random like that because she can't control her magic well due to the hiding of it.

    Selphie is actually Hyne.

    There are lots of possibilities.
    Ironic.

    Selphie can use any REGULAR / special magic from her limit break without junctioning any GF and without any drawn magic (nothing) !
    Rinoa can't even use her limit break (Angel Wing) if she has no magic junctioned. Well, I'm now more convinced that Selphie limit ability actually belonged to Rinoa...

    Also, forgot to mention this:
    Edea's limit break name shows "Sorcery"

    Edit: Quistis can use blue magic (not normal magic though, it's similar to 'Enemy Skill' materia from FF7) without junctioning as well.

    Although all of this is a bit contradicting because casting magic is impossible without the help of Dr Odine's tool (para-magic) or GF both for humans, but then again Limit Break completely ignores this fact (except in Rinoa's case, it seems)
    Last edited by Serapy; 12-21-2015 at 01:46 AM.

  9. #9
    A Big Deal? Recognized Member Big D's Avatar
    Join Date
    Mar 2003
    Posts
    8,369
    Contributions
    • Former Cid's Knight

    Default

    Quote Originally Posted by Serapy View Post
    Ironic.

    Selphie can use any REGULAR / special magic from her limit break without junctioning any GF and without any drawn magic (nothing) !
    Rinoa can't even use her limit break (Angel Wing) if she has no magic junctioned. Well, I'm now more convinced that Selphie limit ability actually belonged to Rinoa...

    Also, forgot to mention this:
    Edea's limit break name shows "Sorcery"

    Edit: Quistis can use blue magic (not normal magic though, it's similar to 'Enemy Skill' materia from FF7) without junctioning as well.

    Although all of this is a bit contradicting because casting magic is impossible without the help of Dr Odine's tool (para-magic) or GF both for humans, but then again Limit Break completely ignores this fact (except in Rinoa's case, it seems)
    I think Dr Odine's Para-Magic is only one way for humans to use magic. After all, the Galbadian military seems to use a different system, as their soliders don't have a limited supply of spells the way the heroes do, and they never seem to use GFs or the like. I'd speculate that there are a bunch of different systems or technologies that have let humans use magic over the ages.

    I think most of FFVIII's humans have some degree of innate magical ability, too. Based on the Limit Breaks, these abilities seem stronger in women. However, the male characters' Limit Breaks often have a magical component as well. Squall's Blasting Zone and Fated Circle, for instance, clearly appear to have supernatural components. It's like FFVII: most magic requires Materia, but nearly every main character has at least a few Limit Breaks that use spirit energy to create magic-esque effects, from healing to attacking.

  10. #10

    Default

    Quote Originally Posted by Big D View Post
    I think Dr Odine's Para-Magic is only one way for humans to use magic. After all, the Galbadian military seems to use a different system, as their soliders don't have a limited supply of spells the way the heroes do, and they never seem to use GFs or the like. I'd speculate that there are a bunch of different systems or technologies that have let humans use magic over the ages.

    I think most of FFVIII's humans have some degree of innate magical ability, too. Based on the Limit Breaks, these abilities seem stronger in women. However, the male characters' Limit Breaks often have a magical component as well. Squall's Blasting Zone and Fated Circle, for instance, clearly appear to have supernatural components. It's like FFVII: most magic requires Materia, but nearly every main character has at least a few Limit Breaks that use spirit energy to create magic-esque effects, from healing to attacking.
    Yeah, that's also true. The monsters also use magic (infused from the Lunar Cry / Lunatic Pandora?) . If not, then their power part is pretty normal just like any other FF game.

    As we know that the plot can't be applied to gameplay completely because otherwise we won't be able to have more fun playing. (i.e. limit break, reviving, etc.) It's just that Selphie's cosmetic abilities in battle that I have a problem with.

    Also, one of the paintings in Ultimecia's castle, Viator (messenger / traveller), I believe, represents or symbolises Selphie. The final painting (puzzle) includes garden, sleep and the messenger. Not sure about the significance of the Sleep (Intervigilium) part, although I read from somewhere that it means "nap" and "between awakeness".

    If that's true, then Selphie is a vital part of the Ultimecia story. With the painting and Selphie's limit break in mind (only if we ignore the main gameplay / Rinoa rule), she may as well be a sorceress hidden in plain sight.

  11. #11
    Recognized Member Scotty_ffgamer's Avatar
    Join Date
    May 2011
    Location
    Eizon
    Posts
    5,275
    Articles
    4
    Blog Entries
    4

    FFXIV Character

    Scotty Ffgamer (Sargatanas)
    Contributions
    • Former Cid's Knight

    Default

    Selphie=ultimecia

  12. #12
    tech spirit
    Join Date
    Feb 2003
    Location
    Virgo supercluster
    Posts
    17,950
    Articles
    2
    Blog Entries
    2

    FFXIV Character

    Mirage Askai (Sargatanas)

    Default

    I disagree. There's actually a lot of evidence that Selphie is Irvine. If you look closely the next time you play the game, you'll see what I mean.
    everything is wrapped in gray
    i'm focusing on your image
    can you hear me in the void?

  13. #13
    Recognized Member Scotty_ffgamer's Avatar
    Join Date
    May 2011
    Location
    Eizon
    Posts
    5,275
    Articles
    4
    Blog Entries
    4

    FFXIV Character

    Scotty Ffgamer (Sargatanas)
    Contributions
    • Former Cid's Knight

    Default

    I know a lot of people take issue with viii's story, but I will say I really like how open to interpretation a lot of it is. A lot of the theories I read are essentially the same kinds of things I was doing with all of my literary analysis papers in college which I think is fun.

  14. #14

    Default

    I always thought that it was a bit strange on how Squall and Selphie meet each other during the canon game by bumping into each other- it just felt very highschool romance cliche.

  15. #15
    I'm selling these fine leather jackets Aerith's Knight's Avatar
    Join Date
    Jul 2005
    Location
    The Netherlands
    Posts
    10,825
    Blog Entries
    1

    Default

    Almost immediately dismissed this again, and most of the end is like the olden days of ridiculousness.

    But I admit, it was a nice catch, the Rinoa/Selphie swap. Interesting stuff.


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •