Since the announcement of the change to Final Fantasy VII Remake's battle system, I've found myself asking this question over and over, and I've finally found it crystallized in Jim Sterling's recent broadcast.



Can someone tell me, what is wrong with Turn-Based combat? What made these games the utter pariah that they are today? What makes companies like Square ignore the empirical evidence of releases like Bravely Default shattering all sales expectations? And why can't Square actually REMAKE a game without ruining the battle system that helped make it great in the first place?