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Thread: What is wrong with Turn-Based Combat?

  1. #46
    card mod ur face Rocket Edge's Avatar
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    It's ridiculous. I feel really strongly about this too, because I don't like the gameplay of action rpg's at all. Square-Enix proving once again that's there's no better company to alienate it's own fans.

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  2. #47

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    As most of us, I prefer Turn-Based system and still personally praise it as sort of an indispensable condition for a good RPG.

    I know it is naive to think that but if only SE was able to please both generations, by adding the option to switch between Turn-Based and Real-Time systems.

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    They already did that.
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  4. #49

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    Here's my opinion:

    Quote Originally Posted by Soft paw View Post
    As most of us, I prefer Turn-Based system and still personally praise it as sort of an indispensable condition for a good RPG.
    I'm glad that Square Enix isn't afraid to implement drastic changes.
    On the other hand, they shouldn't completely abandon what has brought them a great success.
    They should swim against the current, not follow the herd.

  5. #50

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    Quote Originally Posted by Rocket Edge View Post
    It's ridiculous. I feel really strongly about this too, because I don't like the gameplay of action rpg's at all. Square-Enix proving once again that's there's no better company to alienate it's own fans.
    Really? You don't like something so that must be an accurate representation of Square Enix's target market?

    Also everyone, you do know they need to actually make money off this investment? Right? They need to expand interest beyond a relatively small fan base in order to even hope to find any kind of return on investment for a project of this size.


    "... and so I close, realizing that perhaps the ending has not yet been written."


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    Twirler of moustaches CactuarKing's Avatar
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    There is nothing wrong with turn-based combat. I personally enjoy it more than atb gauges constantly filling up.

    Just to make it clear, I have no problem with ATB gauges and think they have been used well, but for me turn based like FFX and the ability to plan/strategise what to do without interruption is quite invigorating.

  7. #52
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    Quote Originally Posted by Rostum View Post
    Quote Originally Posted by Rocket Edge View Post
    It's ridiculous. I feel really strongly about this too, because I don't like the gameplay of action rpg's at all. Square-Enix proving once again that's there's no better company to alienate it's own fans.
    Really? You don't like something so that must be an accurate representation of Square Enix's target market?

    Also everyone, you do know they need to actually make money off this investment? Right? They need to expand interest beyond a relatively small fan base in order to even hope to find any kind of return on investment for a project of this size.
    And your evidence that turn based combat has a "relatively small fan base" is?

  8. #53

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    Quote Originally Posted by Fynn View Post
    FF is doing okay now thanks to ARR. Yes, the Fabula Nova Crystalis was a stupid idea that cost SE millions and its reputation
    Um what?
    Final Fantasy XIII sold over one million units on its first day of sale in Japan,[119] and had sold 1.7 million copies for the PlayStation 3 in Japan by the end of 2009, and 1.9 million by the end of 2010.[120][121] Square Enix had anticipated high initial sales for the game and shipped close to two million units for its launch.[122] The game sold more than one million copies in North America in its release month. In March 2010, Square Enix stated that Final Fantasy XIII was the fastest-selling title in the franchise's history.[123] By April of the same year, American game sales for the PlayStation 3 and Xbox 360 reached an estimated 800,000 and 500,000 units respectively.[124] As of January 2013, the game had shipped 6.6 million copies worldwide.[3] According to Media Create, female gamers accounted for nearly a third of the game's Japanese fanbase.[125] As of July 2012, a combined total of 9.7 million units has been sold on consoles for both Final Fantasy XIII and its sequel Final Fantasy XIII-2.[3] The Steam version has sold about 500,000 copies as of January 2016

  9. #54
    Radical Dreamer Fynn's Avatar
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    Lightning Returns sold pretty badly compared to what was anticipated. XIII sold well because it was a new FF, but critially, it was mixed at bes, so it's no wonder fewer and fewer people decided to buy the sequels. So it was around the time of FFXIII's release that a lot of fans started losing faith in SE

  10. #55

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    We've been here roughly the same time and maybe you've also posted on other RPG boards as well but if not, I can tell you people were losing faith in them long before FFXIII. Mostly it had to do with the Compilation and people thinking FFXII was unremarkable. To this day, FFXIII at least gets a strong reaction from people, even if it's negative. My experience with people about FFXII at large is "meh."

    LR's sales did suck though. I can easily understand why, too. But I think Square had lost a lot of good will with people long before the original XIII came out.

    I also find it fascinating that, even after all these years, XIII on Steam sold half-a-million copies. That is some enduring popularity in spite of the negative impression the Internet gives about the game.

  11. #56
    Radical Dreamer Fynn's Avatar
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    I've been on forums for just as long, and I know it began earlier. However, while XI was a successful MMO and people generally disliked XII back in the day, and that really was when a larger part of people starting losing faith in the series (with the release of VII it was more like some older fans were alienated, but so many new ones were attracted that instead of losing faith it was really just a case of the fanbase just changing, rapidly), it was around the time FNC started that things went really downhill. XIII was a disappointment, XIV was an embarassment, and XV has been stuck in development hell for ten years. THIS is the period when a huge chunk of the fanbase just started leaving, and Fabula Nova Crystallis is to blame, one way or another.

  12. #57

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    I thought it was largely the fault of upper management. There was some guy in charge of Square who everyone online thought was a joke. He stepped down or was fired like a year or two ago. I never paid much attention to the politics but when discussing my own hopes that things will improve in future and FFVIIR will come out on time, someone pointed out Square is under a new guy and things are looking up.

    But why can't the fanbase be changing again? Maybe XIII was the first FF for a lot of people and they liked it and it's mostly us old fogies who are raging at the youngins for having terrible taste. It seems very likely a new generation of gamers grew up with the XIII Trilogy and will also grow up with XV.

  13. #58
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    But XIII had nowhere near the influence VII had. Sure, there's some people for whom this was their first FF and who really liked it, but really, are there as many as with VII? Did FFXIII change the face of a genre, did it make JRPGs relevant again? Did it make other games want to be like it?

  14. #59

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    No it didn't but FFX didn't do that either and it's easily the second most popular FF next to VIi by my estimation. Whatever your feelings on X, it was hugely influential both here and in Japan.

    I like VII, I think it deserves its acclaim, but sometimes it's just a matter of right time and right place. FFVII was the first 3D FF and coming from the old era, it's friggin' night and day in terms of what you can see and do.

    I honestly don't think XIII will have the sustained legacy of VII or X but i think it made its mark more than most any other title in the series.

  15. #60
    Radical Dreamer Fynn's Avatar
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    It sure as hell gave us Lightning. I wonder how her modeling career is coming along...

    And yes, i do know X was very influential as well, but many things that were copied afterwards (the linear approach mostly) have become discredited in recent years, so yeah

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