I honestly didn't find the auto aim in MGS1 clunky but I played excessive amounts of that and beat VR Missions where every shot frequently counted so your mileage may vary.
I honestly didn't find the auto aim in MGS1 clunky but I played excessive amounts of that and beat VR Missions where every shot frequently counted so your mileage may vary.
I agree with Morrowind and FFIX. I would probably also say Oblivion and Skyrim aren't anything groundbreaking, at least in memory. I enjoyed it but it was basically run forward while attacking because you're overpowered, or running back and forth from hiding positions if for some reason you need to get your HP back (or, you know, just eat craploads of cheese and bread in the middle of a swordfight).
Not gonna lie, there aren't too many amazing RPG battle systems I've stumbled across.
Bow before the mighty Javoo!
Legend of Dragoon. I couldn't play the game because of it.
...
There are lots of reasons not to play Legend of Dragoon since the whole thing is pretty mediocre but yeah, that battle system.
I honestly felt LoD's battle system was the saving grace of the game besides the music. It certainly wasn't the plot or characters.
BoF1 comes to mind, simply because it's easy to break the game and some of the boss battles pretty much require you to do so.
Arc the Lad trilogy also comes to mind. It lacks the heavy customization need for the SRPG genre and the units tend to be unbalanced making the end game a bit tricky since you've likely focused on five characters and left everyone else to dust. The vanilla combat combined with the genres "load and loads of battles" schlick will have you quitting out of boredom pretty quick.
Controversial one here, Chrono Cross. I appreciate trying to be something different and on paper the system sounds pretty good but elements always lag behind physical attacks with upgraded weapons and the AP system works against using them often beyond healing. Summons are a chore to use and obtain and the dual/triple tech mechanic is so poorly utilized, you wonder why they even bothered. I enjoy CC but the battle system is not one of the reasons.
True beauty exists in things that last only for a moment.
Current Mood: And it's been a long December and there's reason to believe. Maybe this year will be better than the last. I can't remember all the times I tried to tell myself. To hold on to these moments as they pass...
I was so obsessed with Sailor Moon and magical transforming people of Japanese origin in general during that time that it was probably that aspect of the game alone that was enough to make me play it all the way through.
I remember being grossly disappointed with the ending though.
I like Kung-Fu.
oh yeah, xenogears combat was bad, but then again, so was the entire game. mech fighting was even worse.
everything is wrapped in gray
i'm focusing on your image
can you hear me in the void?
Fallout 4's (which itself is a slight evolution of Fallout 3's) combat system is a bit bland and boring.
Pretty good game, just feels like a poor evolution of Fallout along the Skyrim vein.
Yeah, battle was never really the strong point of TES. (Nor was dungeon design, honestly). To me, the real strong point of TES is having a fascinating open world to play around in.
Oddly enough I think I found Oblivion to have the most fun combat system; it was really hack and slashy. (I say "oddly enough" because Oblivion is my least favorite of the three recent TES games.)