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Thread: Good Games with Bad Combat Systems

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    Nerf This~ Laddy's Avatar
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    Default Good Games with Bad Combat Systems

    I really adore Fallout 1-2 but they are slow, unengaging, and dull whilst in combat. Arcanum takes this one step further. By giving you the option to have troutty combat in real-time.



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    *permanent smite* Spuuky's Avatar
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    Gothic games tend to be kind of like this. Yes, FO1/2 are very slow in combat and not that interesting. I mean FO3/4 have bad combat too but I'm not sure they're good games.

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    Feel the Bern Administrator Del Murder's Avatar
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    I just got finished playing Lunar Silver Star. The combat was as vanilla turn based RPG as you can get. That was probably fine at the time, but it stood out for me here since this was the updated PSP version and otherwise I thought the story and characters were awesome. Really one of the best casts of an RPG.

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    I'm gonna be controversial and nominate my favourite game of all time here: Final Fantasy IX.

    I felt that the inflexibility of each characters job (and, in my opinion, the poor balancing of those jobs) coupled with the terrible Trance system and underpowered Eidolons, left almost all of the interesting depth of Final Fantasy IX outside of the actual combat.

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    It's not an RPG, but Uncharted definitely fits as a fairly stellar game with fairly broken combat mechanics. A third person cover-shooter where you're actually better off running in and melee'ing people before their buddies can get a good bead on you. It was fun, but frequently infuriating, and fairly obvious it was one of their first third person shooter games, and the second one played way better. Need to jump into the third before the fourth one comes out. I presume it's even better as people act like it's the Holy Grail of the PS3



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    Morrowind.

    Granted, I didn't hate the combat as much as most people did, but it was definitely far from the game's best feature no matter how you slice it.

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    Fox, I see your point about Final Fantasy 9 in terms of rigid job classes and weak summons. I feel the very powerful character of Steiner is underused throughout the first 2 discs and yes you lose the ability to cure by magic at times as well. Its a major come down from the magic of Final Fantasy 7.

    However, its not my least favourite battle system. I would say Breath of Fire 3, which may turn out to be just as controversial a choice: You lose points off your max HP if KOd in battle until you reach an inn, the battles are also difficult, even with Ryu and his dragon power.

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    I really liked the story and characters of Wild Arms back in the day but I always thought the battle system (and the battle visuals for that matter) sucked.
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    Memento Mori Site Contributor Wolf Kanno's Avatar
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    Quote Originally Posted by Pike View Post
    Morrowind.

    Granted, I didn't hate the combat as much as most people did, but it was definitely far from the game's best feature no matter how you slice it.
    Switch out Xenogears in this sentence and you have my opinion. I didn't mind combat in Xenogears but I'll admit it was hardly the reason you played it.

    Man, people are hitting on some of my favorite games. I guess I have a higher tolerance for vanilla turn-based combat than most people.

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    I agree with Morrowind and Xenogears.

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    Slothstronaut Recognized Member Slothy's Avatar
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    I would hardly complain about vanilla turn based combat. It's generally nothing special but usually far from being really terrible. Personally I'd say FFXIII has some of the worst combat ever conceived. Like Pike I also have to go with Morrowind as well though. Everything else about that game is stellar but thank Satan they got rid of the smurfing random chance of hitting something in their later titles. I understand where that kind of thinking came from at the time, but it's not a table top RPG. If I'm standing right next to an enemy swinging my sword or firing arrows with the cursor right over them there is zero reason it shouldn't hit. I could live with some randomized damage but my first time playing it I was literally killed by a rather while utterly confused as to why it's health didn't go down at all.

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    absolutely haram Recognized Member Madame Adequate's Avatar
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    I tried playing UnderTale yesterday and I just couldn't get anywhere because I hated the combat so so much. I love the music and the characters and writing, but I quickly dreaded any and all fights because uggghhhh. Ended up getting a refund (didn't help that the graphics look like a poorly coded Amstrad CPC game)

    I'm not a huge fan of the combat in the first Witcher game. It's kind of unwieldy and it's not always clear whether something happened because you goofed or Geralt did or what. That said, it didn't put me off like UnderTale's.

    I love BoF3 so whilst I don't think it's battle system is perfect I would definitely dispute Fox's claims That said yes you can get yourself into some tight spots where losing a fight leads to losing more fights, which leads to losing more fights.

    e; Personally I've always liked - not merely tolerated, but actively liked - Morrowind's combat but I recognize that I am totally alone in that and that I can't really defend it objectively. It really isn't something people can enjoy when half their attacks graphically connect but whiff and I don't blame them.

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    Not entirely sure if this classifies but I think MGS2, 3 and 4 all suffer from this. They're awesome games, but I can't help but feel like every instalment made things more and more complicated while they didn't have to be. Why was the auto-aim on the Socom in 1 not good enough for the others? Now we have to actually stop moving, switch camera angles (this especially confuses me), aim and then fire to take an enemy out. I remember 3 to be especially slow because of this, and 4 had just too many moves to make any of them practical. All of that turns the legendary skillful solid snake into one very clumsy rookie in my hands and totally breaks immersion imho.

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    Final Fantasy 9.

    You only need to switch to first person view to make a precision strike, which wasn't even possible in the first game for most weapons
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    Memento Mori Site Contributor Wolf Kanno's Avatar
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    Quote Originally Posted by Pete for President View Post
    Not entirely sure if this classifies but I think MGS2, 3 and 4 all suffer from this. They're awesome games, but I can't help but feel like every instalment made things more and more complicated while they didn't have to be. Why was the auto-aim on the Socom in 1 not good enough for the others? Now we have to actually stop moving, switch camera angles (this especially confuses me), aim and then fire to take an enemy out. I remember 3 to be especially slow because of this, and 4 had just too many moves to make any of them practical. All of that turns the legendary skillful solid snake into one very clumsy rookie in my hands and totally breaks immersion imho.
    You might be the first person I've met who preferred the clunky auto-aim over actually controlling your shots for MGS. I honestly can't go back to MGS1's combat after playing through the later games, it just lacks precision and flow.

    I'll agree that many of MGS4's "improvements" felt gimmicky and unnecessary, but this is a thread about Good games and I still feel that MGS4 is probably the weakest entry in the franchise barring spin-off stuff. On the other hand, Portable OPS and Peace Walker may fit this bill, as both games are pretty good but the clunky controls on the PSP (MGS demands a second analog stick) makes going through the games a chore on their original platform. Course this thread is about RPGs...

    Thousand Arms comes to mind, the story and characters are actually pretty funny and amusing but the combat system for the game is easily one of the worst I've seen in the genre of turn-base systems.

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