Results 1 to 6 of 6

Thread: Fan opinion and Game Design

  1. #1
    Memento Mori Site Contributor Wolf Kanno's Avatar
    Join Date
    Oct 2006
    Location
    Nowhere and Everywhere
    Posts
    19,549
    Articles
    60
    Blog Entries
    27
    Contributions
    • Former Cid's Knight

    Cool Fan opinion and Game Design

    Looking back on how Square-Enix is dealing with FFXIV and XV, I'm wondering if this level of fan feedback and design change is good for gaming as a whole or if this might be something that may bite game companies in the back if they do it too much. My question is, how much should feedback from the consumer be accounted for in a product? It makes sense for MMO/Community style games as they will have a lifespan beyond release but in the case of a game like FFXV, is it really a good thing that SE and Tabata are incorporating so much feedback into the game before release or do you feel this may result in some disjointed mess with lack of vision? How important should fans be in the development process?

  2. #2
    Slothstronaut Recognized Member Slothy's Avatar
    Join Date
    Jun 2005
    Location
    I'm in space
    Posts
    13,565
    Blog Entries
    27
    Contributions
    • Former Cid's Knight

    Default

    Fan feedback is generally fine for identifying possible problems with a game. But it almost never pays to listen to fan suggestions of how to fix those problems because the average human is just too stupid.

  3. #3

    Default

    From my point of view as a designer, design by committee is rarely a positive thing. Feedback is great, but if you try to please everyone you'll end up screwing up and pleasing no one. I love it when people say to me "here's what the players are asking for!" and hate it when they follow it up with "so let's give it to them!" Everyone wants something different, and everyone has different ideas for how to achieve it. The smart designer knows how to pick out the useful information and ignore everything else.

    I do worry a little about something like FFXV with how much we've heard things like "Oh you want this? We'll see if we can do it!" Tabata has proven himself more than capable with his previous work though, so I have to just hope it's all under control.

    In their defense, Episode Duscae was a really good idea and fantastic from a data gathering point of view. Players getting widespread unrestricted hands on with your systems before you even hit alpha? That's amazing, and a great opportunity to allow for meaningful iteration (like as Wolf mentioned that you get with MMOs) before release. I expect the combat in the finished game will be notably better than in the demo, largely as a result of information obtained by​ the demo.

  4. #4
    Resident Critic Ayen's Avatar
    Join Date
    Oct 2013
    Location
    Kansas City, Kansas
    Posts
    13,361
    Articles
    12
    Blog Entries
    76

    Default

    Quote Originally Posted by Fox View Post
    From my point of view as a designer, design by committee is rarely a positive thing. Feedback is great, but if you try to please everyone you'll end up screwing up and pleasing no one. I love it when people say to me "here's what the players are asking for!" and hate it when they follow it up with "so let's give it to them!" Everyone wants something different, and everyone has different ideas for how to achieve it. The smart designer knows how to pick out the useful information and ignore everything else.

    I do worry a little about something like FFXV with how much we've heard things like "Oh you want this? We'll see if we can do it!" Tabata has proven himself more than capable with his previous work though, so I have to just hope it's all under control.

    In their defense, Episode Duscae was a really good idea and fantastic from a data gathering point of view. Players getting widespread unrestricted hands on with your systems before you even hit alpha? That's amazing, and a great opportunity to allow for meaningful iteration (like as Wolf mentioned that you get with MMOs) before release. I expect the combat in the finished game will be notably better than in the demo, largely as a result of information obtained by​ the demo.
    Case in point, Resident Evil 6.

    I agree with Vivi. Latching onto other people's opinions ftw!

  5. #5

    Default

    None!

    This is how I suspect focus group research goes: "Would you be interested in buying product X featuring ideas Y and Z?" Consumer goes: "Yes, that is totally awesome even though I imagine it way differently than the actual implementation of the ideas will turn out, nor do I have any actual knowledge of videogame development irl."

    Let the creators create their own unique games from the heart and soul instead of from the bank accounts and I think both the quality and quantity of games will go up, both of which will make feedback a lot less relevant, let alone necessary.

    Hurray for idealism!

  6. #6
    tech spirit
    Join Date
    Feb 2003
    Location
    Virgo supercluster
    Posts
    17,950
    Articles
    2
    Blog Entries
    2

    FFXIV Character

    Mirage Askai (Sargatanas)

    Default

    Maybe it's even more constructive to identify what people don't want, rather than what people do want. Might be a better consensus on things that are terrible ideas than there is on what things are good ideas.
    everything is wrapped in gray
    i'm focusing on your image
    can you hear me in the void?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •