The below is Rath's Rotation from the official FFXIV forums. Full credit to him, he came up with this and it's the best one there is. Source is here.

REQUIREMENTS
Craftsmanship: 718 (two star) or 620 (one star)
CP: 437
Control: 695 (for two star) - no fixed requirements for one star
Food to reach the above stats: For two star, I use HQ Seafood Stew (a one star craft). For one star, I use HQ Bouillabaisse, a one star L50 craft which is super easy now.

Maker's Mark (GSM 54)
Flawless Synthesis (GSM 37)
Steady Hand II (CUL 37)
Careful Synthesis II (WVR 50)
Piece by Piece (ARM 50)
Hasty Touch (CUL 15)
Byregot's Blessing (CRP 50)
Comfort Zone (ALC 50)
Waste Not II (LTW 50)

Also useful
Reclaim (CUL 50)
Tricks of the Trade (ALC 15)
Innovation (GSM 43)
Ingenuity II (BSM 50)

The above, but detailed by craft class
Click to view all the suggested cross classes by class
CRP
Piece by Piece (ARM 50)
Maker's Mark (GSM 54)
Flawless Synthesis (GSM 37)
Waste Not II (LTW 50)
Careful Synthesis II (WVR 50)
Comfort Zone (ALC 50)
Tricks of the Trade (ALC 15)
Hasty Touch (CUL 15)
Steady Hand II (CUL 37)
Reclaim (CUL 50)

BSM
Byregot's Blessing (CRP 50)
Piece by Piece (ARM 50)
Maker's Mark (GSM 54)
Flawless Synthesis (GSM 37)
Waste Not II (LTW 50)
Careful Synthesis II (WVR 50)
Comfort Zone (ALC 50)
Hasty Touch (CUL 15)
Steady Hand II (CUL 37)
Reclaim (CUL 50)

ARM
Byregot's Blessing (CRP 50)
Maker's Mark (GSM 54)
Flawless Synthesis (GSM 37)
Waste Not II (LTW 50)
Careful Synthesis II (WVR 50)
Comfort Zone (ALC 50)
Tricks of the Trade (ALC 15)
Steady Hand II (CUL 37)
Hasty Touch (CUL 15)
Reclaim (CUL 50)

GSM
Byregot's Blessing (CRP 50)
Ingenuity II (BSM 50)
Piece by Piece (ARM 50)
Waste Not II (LTW 50)
Careful Synthesis II (WVR 50)
Comfort Zone (ALC 50)
Tricks of the Trade (ALC 15)
Hasty Touch (CUL 15)
Steady Hand II (CUL 37)
Reclaim (CUL 50)

LTW
Byregot's Blessing (CRP 50)
Piece by Piece (ARM 50)
Maker's Mark (GSM 54)
Flawless Synthesis (GSM 37)
Careful Synthesis II (WVR 50)
Tricks of the Trade (ALC 15)
Comfort Zone (ALC 50)
Hasty Touch (CUL 15)
Steady Hand II (CUL 37)
Reclaim (CUL 50)

WVR
Byregot's Blessing (CRP 50)
Piece by Piece (ARM 50)
Maker's Mark (GSM 54)
Flawless Synthesis (GSM 37)
Waste Not II (LTW 50)
Steady Hand II (CUL 37)
Tricks of the Trade (ALC 15)
Comfort Zone (ALC 50)
Hasty Touch (CUL 15)
Reclaim (CUL 50)

ALC
Byregot's Blessing (CRP 50)
Piece by Piece (ARM 50)
Maker's Mark (GSM 54)
Flawless Synthesis (GSM 37)
Innovation (GSM 43)
Waste Not II (LTW 50)
Careful Synthesis II (WVR 50)
Steady Hand II (CUL 37)
Hasty Touch (CUL 15)
Reclaim (CUL 50)

CUL
Byregot's Blessing (CRP 50)
Ingenuity II (BSM 50)
Piece by Piece (ARM 50)
Maker's Mark (GSM 54)
Flawless Synthesis (GSM 37)
Innovation (GSM 43)
Waste Not II (LTW 50)
Careful Synthesis II (WVR 50)
Comfort Zone (ALC 50)
Tricks of the Trade (ALC 15)


STAGE ONE - MAKER'S MARK
Maker's Mark
NO TRICKS OF THE TRADE WHILE MAKER'S MARK IS UP
Comfort Zone
Steady Hand
Piece by Piece
Piece by Piece
Flawless Synthesis (Essentially you will use Flawless Synthesis until Maker's Mark runs out)
Flawless Synthesis (Essentially you will use Flawless Synthesis until Maker's Mark runs out)
Flawless Synthesis (Essentially you will use Flawless Synthesis until Maker's Mark runs out)
Flawless Synthesis (Essentially you will use Flawless Synthesis until Maker's Mark runs out)
Flawless Synthesis (Essentially you will use Flawless Synthesis until Maker's Mark runs out)
Flawless Synthesis (Essentially you will use Flawless Synthesis until Maker's Mark runs out)
Flawless Synthesis (Essentially you will use Flawless Synthesis until Maker's Mark runs out)
Flawless Synthesis (Essentially you will use Flawless Synthesis until Maker's Mark runs out)

***IF CRAFTING ONE STAR: MAKER'S MARK SHOULD EXPIRE NOW - SKIP TO STAGE TWO HERE***

2-4 star recipes, keep doing this...
Flawless Synthesis (Essentially you will use Flawless Synthesis until Maker's Mark runs out)
...until Maker's Mark runs out.

STAGE TWO - WASTE NOT II
MAKER'S MARK EXPIRES
-- Tricks of the Trade if possible
Comfort Zone
-- Tricks of the Trade if possible
Inner Quiet
-- Tricks of the Trade if possible
Waste Not II
Steady Hand II
Hasty Touch
Hasty Touch
Hasty Touch
Hasty Touch
Hasty Touch
Careful Synthesis II

Would another Careful Synthesis II complete the craft?
YES: Hasty Touch
NO: Careful Synthesis II

-- Tricks of the Trade if possible
Comfort Zone
-- Tricks of the Trade if possible
Steady Hand II

Would another Careful Synthesis II complete the craft?
YES: Hasty Touch
NO: Careful Synthesis II (and start considering Reclaim, but wait and see how you go first)

STAGE THREE - FINISH UP

Marker's Mend II

From this point onwards you can manage your CP to fit yourself, and use Tricks of the Trade / Precise Touch as and when you feel it will work without destroying your CP to the point that you can not finish. But here is the standard rotation assuming you don't have Tricks of the Trade or extra CP available...

Hasty Touch
Hasty Touch
Hasty Touch
Hasty Touch
Steady Hand II
Hasty Touch
Hasty Touch

This is most likely your last chance for Reclaim

Great Strides

Any extra stuff if you have the CP to spare, such as Innovation, can be done here if you have craploads to burn. And actually have the actions available.

Byregot's Blessing
Careful Synthesis II

Done!

Also, if you want to practice with your stats, use this site which is excellent: http://ffxiv.lokyst.net/