Originally Posted by
Spuuky
Many "status effect" type things can't be nerfed. Let's take some common examples:
Stone - ends the fight, can't work
Death/OHKO - ends the fight, can't work
Sleep - typically trivializes fights it works in
Defense down - often works on bosses
Blind - has to either be really bad (so why use it) or trivializes most fights
Poison - Just a damage spell really
Confusion - Nope
Stun - typically trivializes fights it works in
You can nerf all of those in two ways:
1) Adjust the effects - just because Stone ends the battle in game X doesn't mean it has to in every game. If a status effect is just gonna instantly end a fight it doesn't sound like a very interesting effect to begin with. Also if an effect is too powerful you can add a downside.
2) Adjust the cost. The easier an effect makes a fight (e.g. 'Sleep', the higher it should cost).
A good nerf will balance both of these elements. So, for a few examples assuming a turn based system like FFX where 1 'turn' is a single character's action on the CTB:
Stone - Enemy is encased in stone and immobilized for 3 turns. Enemy's physical defense increases while afflicted.
Sleep - Enemy falls asleep for between 3-5 turns and is woken if attacked. HP recovers 10% per turn while sleeping.
Blind - Enemy's physical accuracy drops significantly, but gradually recovers over a number of turns. Enemy magical power increases.
Silence - Enemy's chance of successful casting a spell drops significantly, but gradually recovers over a number of turns. Enemy physical power increases.
Poison - Pretty self explanatory. Just a damage spell. I would have it be quite low damage, but long lasting and ignores things like armour.
Confusion - Enemy will deal damage to random battle participant including itself. All damage is amplified.
Stun - Enemy attack delayed by one turn. Stun is only a % side-effect of other abilities, not something cast in its own right.
Now I think of it, FFX was pretty decent when it came to allowing effects on bosses. Stuff like blind was used well in Wakka's abilities, where you could have 'Dark Attack' which had a low % chance to blind the enemy for 3 turns, or 'Dark Buster' which had a high % chance to blind the enemy for 1 turn. Although blind itself was a very powerful status effect, the short duration (coupled with the lower % but not TOO low chance of success on the more useful ability) was a decent nerf.