
Originally Posted by
Pete for President

Originally Posted by
Fynn
Hard to pick one favorite, but Grandia II had a pretty unique one that was later copied in Child of Light (which was lauded for it). It was pretty great, what with managing a turn order in real time.
I really liked Child of Light's battle system. I could easily nominate that one in this thread. Never played Grandia II though

It's actually more robust. Not only do you get four party members per battle, but you also get two basic types of attacks - one that just hits hard, while the other is weaker but sets back the enemy on the action bar. You should check it out! I think it was actually rereleased on Steam recently.