Quote Originally Posted by Pete for President View Post
Quote Originally Posted by Fynn View Post
Hard to pick one favorite, but Grandia II had a pretty unique one that was later copied in Child of Light (which was lauded for it). It was pretty great, what with managing a turn order in real time.
I really liked Child of Light's battle system. I could easily nominate that one in this thread. Never played Grandia II though
I gave this a little more thought and I think what I liked most about Child of Light's battle system was that all characters, enemies and bosses are susceptible to all status effects. I don't think I've seen a more honest battle system anywhere.

Quote Originally Posted by Fynn View Post
Quote Originally Posted by Pete for President View Post
Quote Originally Posted by Fynn View Post
Hard to pick one favorite, but Grandia II had a pretty unique one that was later copied in Child of Light (which was lauded for it). It was pretty great, what with managing a turn order in real time.
I really liked Child of Light's battle system. I could easily nominate that one in this thread. Never played Grandia II though
It's actually more robust. Not only do you get four party members per battle, but you also get two basic types of attacks - one that just hits hard, while the other is weaker but sets back the enemy on the action bar. You should check it out! I think it was actually rereleased on Steam recently.
Quote Originally Posted by Shauna View Post
All the Grandia games have some iteration of that battle system. Both Grandia and Grandia II are worth your time.
Thanks, I'll check out Grandia! I do need more single player experiences to draw me away from the time-sink that is Dota 2