I was reading that and my first thought was "Wow, everyone had the same avatars in 2011".
Some nice ideas in there to improve the system while maintaining the trade off of magic/stats, although my view is that that tradeoff is conceptually flawed and needs to change at a lower level. Even ignoring Junctioning, magic is at a disadvantage to attacks and GFs anyway because you have a limited stock (albeit one you can replenish through draws). So then when you include the added disadvantage of tying that stock to stats...
So yeah, there are two approaches. You can either greatly increase the overall power of magic to compensate (the way you go about it in your thread) or you adjust the junction system so that magic gets equal benefit out of it as attacks and GF, which is my approach.
They're both valid ways of tackling the problem.






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