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Thread: PC Games vs Consoles

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  1. #1
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    Mirage Askai (Sargatanas)

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    Quote Originally Posted by FinalxxSin View Post
    Console gaming is simple. You hook up your console, put in a disc/catridge, and the game just plays.
    Don't forget the mandatory installation and day one patch!

    It's definitely less to keep track of on a console, but you don't really have to deal with more than 3-4 specifications on a PC these days. Fast enough CPU, sufficient amount of RAM, and fast enough GPU. Lots of new games auto-adjust settings for your hardware these days so you don't need to fiddle with a lot of stuff to make it look as good as it should. Even if the game doesn't, nvidia's software can adjust to the optimal settings for almost any game for you.

    That gives me an idea. It would be pretty neat if Steam would check your system specifications automatically and check them against the game's requirements, then give you an approximate performance rating that could tell you on a scale from 1-5 how well your PC would run it, where 1 would be below 25 fps even with minimum settings, and 5 would be 60fps with all settings maxed. A rating of 3 could be 30 fps with medium settings.

    Although it could be made even simpler, and just base the score solely on the minimum/recommended system requirements and whether or not you met them, disregarding the fact that some system requirements are very exaggerated.

    Approximate/projected performance numbers, of course. Even if their rating messed up once in a while, you can cancel your purchase for a period of time on steam, so you'd be able to get your money back in case it wasn't performing to your satisfaction.
    Last edited by Mirage; 01-03-2016 at 04:10 AM.
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