Quote Originally Posted by Fynn View Post
I'll still argue that, while the games acknowledge what you said, the main message of the neutral routes is that, unlike demons, humans are capable to change, especially in Strange Journey. So even if things go bad again, and they probably will, humans will adjust and learn again. You really can't argue that the neutral endings are the most hopeful of the bunch.
Sometimes, I feel the nature of SMTIV and what Final is looking to be is starting to question that idea. Another recurring theme in both Nocturne and IV is that the real solution to the overall conflict is a fourth option (technically fifth) but frankly the Neutral endings tend to be just as bittersweet to some degree as the other endings when you read between the lines.