Originally Posted by
Vyk
I get what he's saying. But it's hard to describe. I do know Bethesda has been guilty of that tactic for some time. If you try to play through Oblivion for instance, with the difficulty slider all the way up, it's extremely likely you'll get stuck at some point and not be able to progress in certain quest lines. Namely the one where you face off against 2 minutaurs who can regenerate health faster than you damage them, no small part due to being in a situation where you're stripped of your equipment and abilities, and the stuff they give you just doesn't do enough damage, because their stats are so high, and yours are so low. And that's just the game-breaking part. The rest of the game played that way feels less difficult, and more just annoying. Having to plink away at an enemy for half an hour to kill them and hope they don't scratch you in the process and one-shot you is really more annoying than difficult. I mean, yeah, it's difficult. But it's not what I think of when I want to raise the difficulty. It's hard to explain. But raising the difficult in an Elder Scrolls game should take it from being a Fable game, to being a Souls game. And it does not. And without putting a lot of critical thinking into it, that is the difference in my experience