I used them a couple of times: against Cid Raines, Barthendelus 1st form and Neochu on mission 55
I used them a couple of times: against Cid Raines, Barthendelus 1st form and Neochu on mission 55
FF games played so far: FFIV; FFVI; FFVII; FFX; FFX-2; FFXII; FFTA; FFXIII Trilogy
Currently playing: Kingdom Hearts Re: Chain of Memories (PS3)
Favourite FF games: FFVI; FFXII
No, not really. Like FFXII, Square has attempted to "balance" them so much that they're useless. In early games, they were massive nukes that took a lot of MP, but dealt more damage than anything else you could do. Now they do mediocre damage, and the cost is removing two of your party members. It's not worth it. They're more complicated, and less reliable, than just using your party.
Sometimes. Just to make the painfully samey slog a tad more bearable.
They have their uses in the postgame. Farming Adamantoises and killing Long Gui was made much easier and more efficient with Eidolons.
Pull my Devil Trigger!
I want to kill things in a racecar, so no.
I used everyone's about once each but that's about it. Honestly summons have been a disappointment in all FF's since FFXII.
They're great for when you want to kill an adamantoise at lower levels, and for saving you from sudden death. They also helped on a few boss fights, such as that (SPOILER)giant flower turtle thing you fight with Lightning and Hope on the elevator, whatever it's called. But I don't use them on a regular basis because it just feels like a waste of time.
I probably would have used them more if the game actually let you summon eidolons belonging to any of your party members instead of limiting you to only the leader's.
I like Kung-Fu.
I only used Sazh's and Vanille's against Adamantoise until my party was proficient enough to do it themselves. Still infinitely more useful than the Espers in FFXII.