I need to get Minish Cap and the Oracle titles someday.
Anyway, it's really interesting how getting to dungeons is really different between these three games. In Zelda II, it's a serious bitch just fighting your way there and having enough health and lives to actually tackle the dungeon. In Link's Awakening, just finding how to get to the dungeons can be half the problem as many of them are hidden away and you have to solve a puzzle involving the inhabitants of the island to find the place. In Majora's Mask, the game loves it's fetch quests, so reaching dungeons involves several passing of plot coupons to just reach the damn place and your likely to have to use the Song of Time restart the three days to even beat the place.
So far Link's Awakening is my favorite of the three, but I've always been partial to the 2D Top down Zelda's over the 3D ones. I do enjoy Majora's Mask as well but it feels like a completionist nightmare and repeating quests is a bit annoying, but it definitely has a cool and unsettling atmosphere (I even made a file named BENDROWNED just to add to it) so I've been enjoying it as well. Zelda II is the problem child, it borrows a bit too much from old-school arcade rules and the whole "when you die and continue you are sent back to the starting point of the game" is a terrible idea that doesn't really work for this game. It doesn't help that I have no skill at all and take way too much damage from enemies I probably shouldn't even have to worry about. I'm still determined to beat it though.