Uh, that Ben Drowned thing is way too overdone Am I the only one who wasn't scared of it at all? Have I become immune to creepypasta?
Uh, that Ben Drowned thing is way too overdone Am I the only one who wasn't scared of it at all? Have I become immune to creepypasta?
I thought it was really well done. I obviously knew straight away the whole thing was fake but it still didn't stop it from being creepy. I watched the whole thing in bed at night in the dark too which probably didn't help.
Even without that creepy pasta... Majora's Mask is still a creepy-ass game.
Buh. I saw that long before I ever played Majora's Mask (which is something I still haven't done) and it is kind of creepy.
Replaying Wind Waker now. Just finished Earth Temple and about to start the wind temple.
A consequence of them experimenting, I suppose. I wonder if there's a way to improve this style of gameplay to make a Zelda IIish game that removes the disadvantages and creates an overall better product that has less people complaining, though most of their complaints stems from hindsight. Only way I see being able to perform better is to master the gauntlet so you can cut through enemies easier and have less setbacks.
Shame. I wonder what the Hover Boots could've done if you can use them inside an actual town or dungeon?
My nephew is obsessed with all things creepypasta. It's good to have interests, of course, but overexposure can be a nuisance.
It was pretty creepy until you get to the second part of the story where "Ben" or whatever it decided to call itself starting talking to him directly. As usual with horror, more is less.
Good luck, the Wind Temple was probably the hardest dungeon for me. Which isn't saying much since WW is a bit on the easy side. I did love the Earth Temple though.
Technically Skyward Sword is the compromise, that game also had a heavier focus on combat over the other elements but, still retained most of the Zelda elements we grew to love over the years.
Technically we have seen the Hover boots since then, with Ocarina of Time.
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Update Time!
Spirit Tracks - Not much has happened. I found Linebeck's treasure and paid off the Bridge Builder and so I can now go to the Ocean Realm. Instead I went back to Hyrule Castle because a Like Like ate my shield and it was the closest place that had one. Which does make me hope that like Wind Waker, this game will eventually introduce a form of quick travel. I also unlocked Linebeck III's shop, where I can trade collectible items for new parts for the Spirit Train which is quite neat and better handled than in Phantom Hourglass.
Zelda 2 - Maze Island Dungeon complete, actually I did it twice since I forgot to save after the first time. Probably the easiest dungeon in the game so far with the easiest boss of the bunch. The dungeon introduced Wizzrobes for crying out loud and they are jokes compared to their murderous incarnations from LoZ1 and Link's Awakening. The boss was basically a super Wizzrobe (though I like the fan theory that he's the sorcerer that tricked Zelda's brother into cursing her). Anyway, these guys are immune to everything except their own magic, you gain a spell called Reflect in the town before this dungeon, wasn't exactly rocket science. I still appreciate having a breather level considering how badly the last dungeon kicked my ass. It also helped the dungeon wasn't filled with Blue Iron Knuckles. Anyway, I attempted the Ocean Palace (no not THAT Ocean Palace) and I feel like I've finally ran into the first actual puzzle dungeon, as it is huge compared to the previous ones, and my hint is that one of the walls is an illusion. Despite making little headway into it, I was able to gain two more levels. I'm actually only three levels away from maxing out Link.
Majora's Mask - I really went back and forth with the Stone Tower Dungeon. It is certainly the hardest dungeon in terms of needing to use all the tools at your disposal, and its a twisted labyrinth as well. At first I really hated it, but now in hindsight, it might actually be my favorite dungeon from this game. It brought back the Light puzzles I enjoyed from the Spirit Temple in OoT and made them frustrating as hell, but once you get to the part where you turn the temple upside down, it actually became a really cool dungeon. The boss battle is probably the easiest of the bunch, though I enjoy the Godzilla mode. I've now collected all of the Masks which means I can obtain the Fierce Deity Mask and see what all the fuss is about. I'm still missing so many heart pieces but frankly, the game has yet to throw a boss battle at me that made me feel like I needed them. About the time I started to worry about it, I got the double defense perk from the Great Fairy so that nipped that issue. I also got the Great Fairy Sword, which is basically this game's version of the Big Goron Sword. I jumped into a new cycle but I plan on doing a boss rush mode and revisiting all the bosses in the course of the three days to try out the sword, then I'll deal with Majora on the 3rd day and wrap this game up.
I'm conflicted at the moment, part of me really wants to play Twilight Princess again because I love that game but, I was originally going to give Skyward Sword a second chance to see if a little time and lower expectations will improve my opinion on it. Opinions?
Also, for everyone else, what is your favorite dungeon in each Zelda game you've played?
True beauty exists in things that last only for a moment.
Current Mood: And it's been a long December and there's reason to believe. Maybe this year will be better than the last. I can't remember all the times I tried to tell myself. To hold on to these moments as they pass...
That would explain why so many people trout on Skyward Sword; it's reminding them of their negative feelings towards Zelda II. If I ever get my hands on a Wii I'm gonna have to check the game out. I do have Zelda II in my possession, so I can replay that some time in the future, too.
Oh, yeah. I forgot the Hover Boots were in OoT. I was thinking about what they would've been like in a 2D game.
They probably would be useful considering falling into pits is an actual instant kill in this game.
Skyward Sword has several issues, though I would agree that the combat focus of the game's design is the underlying problem, just as it is in Zelda II. Though lately, my opinion of Zelda II has been improving, especially as Spirit Tracks keeps reminding me why I didn't like Phantom Hourglass.
True beauty exists in things that last only for a moment.
Current Mood: And it's been a long December and there's reason to believe. Maybe this year will be better than the last. I can't remember all the times I tried to tell myself. To hold on to these moments as they pass...
Man, I used to hate Zelda II, but now I'm considering giving it another go. I'm starting to understand why James Rolfe (The Angry Video Game Nerd) had the opinion of it he did, since he grew up with the game and played it before the gameplay of the original Zelda became the norm.
I am now playing Ocarina of Time for the first time. Yes. Yes indeed. And it's a hell of a lot of fun.
As you continue in Zelda II each dungeon will become progressively more puzzle-like. Not much in the game is harder to kill in the game than blue knights, except bosses. Dungeons will be larger, with more mazes, including invisible holes in the floor, walk through walls, and other traps. You'll also have to use spells to travel through dungeons a little more frequently.
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Sweet, feel free to use this thread to update your progress. I'm sure most of us can help you if you get stuck.
I'm starting to see that with the Ocean Palace, I'm fine with this though, as it is the puzzle aspect of the dungeons I adore. Having the game become a bit trickier is a welcome change, especially since I'm winding down with Majora's Mask and Spirit Tracks is a bit lacking.
True beauty exists in things that last only for a moment.
Current Mood: And it's been a long December and there's reason to believe. Maybe this year will be better than the last. I can't remember all the times I tried to tell myself. To hold on to these moments as they pass...
Update Time!
Meant to do this earlier today.
Spirit Tracks - Finally got some action going on here. So I went to the first twon in the Ocean Realm, which is run by some old psychic lade who asks you questions that you actually have to speak into the microphone to get anywhere with. The Sage I'm looking for wasn't in town so I head to his Sanctuary and solve a rather simple puzzle only to find a note and no sage. Turns out while I was solving his front door puzzle, the dude had skipped the island and went to the town. Found him, learned what I believe is the last song in the game and now I'm escorting him back to his Sanctuary when my Train gets attacked by pirates! I have to fend off the pirates and prevent them from carrying off the sage but I get screwed over because it eventually involves fighting a big guy, but turns out he's a distraction while smaller enemies (whom I would have noticed had I paid attention to the mini map) snuck up behind me and snatched the old man, prematurely ending my game. I saved but I'll be back to fend them off!
Zelda 2 - Lots of stuff here, I'm finding like most old school RPGs, the game gets easier the further in you go. Finished the Ocean Palace, though the boss was an ass. Used the flute to get rid of a monster blocking the path to the south, which I like to pretend was a Snorlax. I reached Kasotu, which is abandoned except for an old man and some invisible monsters. He sent me east, where I used the hammer to knock down a forest to find New Kasotu (yes I used a guide for this part) which was only really annoying because the random encounter rate in this area is huge, its hard to doge them, and they reset the map whenever I get in a fight. Anyway, I learned the "Spell" Spell, got the last Magic Container, Heart Container, and the Magic Key (thank god) then returned to Kasotu to learn the Thunder Spell giving me all the magic in the game. I gained one more level so I'll have maxed stats when I complete the Hidden Palace, and I did bum around the Hidden Palace before finally getting into too many fights with Blue Iron Knuckles. Still I'm happy that Link is strong enough to handle their blows better and kill them a bit quicker. After this Palace, I simply have the Valley of Death and the Great Palace to do before finishing the game. The end is near!
Majora's Mask - You know, every time I start to really like this game, it pulls some bulltrout that makes me retract that sentiment. So, yesterday, I decided to do my final cycle and did a quick boss rush of all the dungeons, hoping it would kill enough time before my final showdown with Majora. All was going well until I got to the Stone Tower Temple and the game froze on me, forcing me to reset and wait until today to finish the game. Repeat my plan, no troubles this time, reached Majora, summoned the Giants got to the moon. Started trading the masks so I can get the Fierce Deity Mask. Everything was going rather smoothly until I started doing the mini-dungeon for the Stone Tower. I thought at first it was just going to be a mini-boss rush, which I was fine with until I reached a room giving me Bombchus but no means to reaching the door. I thought they wanted me to blow up the two Sheik Stones in the room with the Bombchu's but it turns out their is a crack slightly out of eye view on the wall I am suppose to blow up. Open it, shoot the eye behind it to create a ladder, and move into the next room. This room has a crack on the ceiling and I wasted all but one bombchu in the last room, I fire it off but it actually goes past the crack and explodes. Okay, fine, I'll just look around to see if there are more of the Bombchu. Nothing. I backtrack. Nothing. I leave the mini-dungeon and talk to the Moon Kid, hoping it will reset the dungeon like what normally happens. Nope. I try to use the Song of Soaring to leave the Moon and purchase some more Bombchus. Point of no return kid.
I've decided that I've come too far to be denied my beat down battle with Majora using the final mask, and I simply shut the game off and call it a night. I really hate how there is no way to save in this game without either resetting the days, or the simple Memo Save that forces you to turn off the game and gets erased as soon as you boot it back up. Should I mention that no dungeon up until now has ever required Bombchu puzzles? Only one of the annoying mini-games does, other than that, you'll never see them unless you buy them yourself in a shop because they are utterly useless in the game. So why would you make a puzzle utilizing an item that is very limited and nonrefillable so late in the game? Especially when nothing required to beat the game has asked you to do this up until this point? Yeah, smurf you Majora's Mask...
True beauty exists in things that last only for a moment.
Current Mood: And it's been a long December and there's reason to believe. Maybe this year will be better than the last. I can't remember all the times I tried to tell myself. To hold on to these moments as they pass...