Quote Originally Posted by Fynn View Post
Uh, that Ben Drowned thing is way too overdone Am I the only one who wasn't scared of it at all? Have I become immune to creepypasta?
It was pretty creepy until you get to the second part of the story where "Ben" or whatever it decided to call itself starting talking to him directly. As usual with horror, more is less.

Quote Originally Posted by qwertysaur View Post
Replaying Wind Waker now. Just finished Earth Temple and about to start the wind temple.
Good luck, the Wind Temple was probably the hardest dungeon for me. Which isn't saying much since WW is a bit on the easy side. I did love the Earth Temple though.

Quote Originally Posted by Ayen View Post
A consequence of them experimenting, I suppose. I wonder if there's a way to improve this style of gameplay to make a Zelda IIish game that removes the disadvantages and creates an overall better product that has less people complaining, though most of their complaints stems from hindsight. Only way I see being able to perform better is to master the gauntlet so you can cut through enemies easier and have less setbacks.

Shame. I wonder what the Hover Boots could've done if you can use them inside an actual town or dungeon?
Technically Skyward Sword is the compromise, that game also had a heavier focus on combat over the other elements but, still retained most of the Zelda elements we grew to love over the years.

Technically we have seen the Hover boots since then, with Ocarina of Time.

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Update Time!

Spirit Tracks - Not much has happened. I found Linebeck's treasure and paid off the Bridge Builder and so I can now go to the Ocean Realm. Instead I went back to Hyrule Castle because a Like Like ate my shield and it was the closest place that had one. Which does make me hope that like Wind Waker, this game will eventually introduce a form of quick travel. I also unlocked Linebeck III's shop, where I can trade collectible items for new parts for the Spirit Train which is quite neat and better handled than in Phantom Hourglass.

Zelda 2 - Maze Island Dungeon complete, actually I did it twice since I forgot to save after the first time. Probably the easiest dungeon in the game so far with the easiest boss of the bunch. The dungeon introduced Wizzrobes for crying out loud and they are jokes compared to their murderous incarnations from LoZ1 and Link's Awakening. The boss was basically a super Wizzrobe (though I like the fan theory that he's the sorcerer that tricked Zelda's brother into cursing her). Anyway, these guys are immune to everything except their own magic, you gain a spell called Reflect in the town before this dungeon, wasn't exactly rocket science. I still appreciate having a breather level considering how badly the last dungeon kicked my ass. It also helped the dungeon wasn't filled with Blue Iron Knuckles. Anyway, I attempted the Ocean Palace (no not THAT Ocean Palace) and I feel like I've finally ran into the first actual puzzle dungeon, as it is huge compared to the previous ones, and my hint is that one of the walls is an illusion. Despite making little headway into it, I was able to gain two more levels. I'm actually only three levels away from maxing out Link.

Majora's Mask - I really went back and forth with the Stone Tower Dungeon. It is certainly the hardest dungeon in terms of needing to use all the tools at your disposal, and its a twisted labyrinth as well. At first I really hated it, but now in hindsight, it might actually be my favorite dungeon from this game. It brought back the Light puzzles I enjoyed from the Spirit Temple in OoT and made them frustrating as hell, but once you get to the part where you turn the temple upside down, it actually became a really cool dungeon. The boss battle is probably the easiest of the bunch, though I enjoy the Godzilla mode. I've now collected all of the Masks which means I can obtain the Fierce Deity Mask and see what all the fuss is about. I'm still missing so many heart pieces but frankly, the game has yet to throw a boss battle at me that made me feel like I needed them. About the time I started to worry about it, I got the double defense perk from the Great Fairy so that nipped that issue. I also got the Great Fairy Sword, which is basically this game's version of the Big Goron Sword. I jumped into a new cycle but I plan on doing a boss rush mode and revisiting all the bosses in the course of the three days to try out the sword, then I'll deal with Majora on the 3rd day and wrap this game up.

I'm conflicted at the moment, part of me really wants to play Twilight Princess again because I love that game but, I was originally going to give Skyward Sword a second chance to see if a little time and lower expectations will improve my opinion on it. Opinions?

Also, for everyone else, what is your favorite dungeon in each Zelda game you've played?