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I've never played a Zelda game I haven't enjoyed in some way. My rankings would probably be...
13. Four Swords - I feel like I'm cheating here, considering this game barely has a plot and started as a multiplayer spin-off for the GBA port of ALttP. Still, this is easily the roughest entry to play, especially by yourself since it can be a pain controlling two different Links. Like it's superior sequel, Four Sword Adventures, this game would likely be more fun if you can play with more than just one person.
12. Phantom Hourglass - A cute sequel to Wind Waker which I actually played before I ever touched Wind Waker. I feel like its a real charming game with my only gripes being how much I felt mapping all of Link's controls to the stylus hurt the overall game, forcing the enemies and puzzles to be a bit on the easier side for my taste. Having to replay the Temple of Ocean after every dungeon also got a bit tedious. Linebeck is a good character, but I feel Zelda fans overhype him a bit. I did enjoy the overworld and side content, but I felt the game often went a little too far with the DS functions.
11. Spirit Tracks - PH's sequel, this game is even more lighthearted than PH and WW which is pretty refreshing for the series. Zelda is easily one of the best companion characters in the series and I loved how they retooled the ideas of Phantoms from PH in her use. Sadly, many of my gripes from PH were not remedied outside of the Spirit Tower being genuinely more fun than the Ocean Temple which made backtracking to it feel less like a chore. The overworld is quaint, but a little tedious compared to its predecessors. At least the game had more memorable bosses and pretty epic final battle.
10. Zelda 2: The Adventures of Link - I have a serious soft spot for this relic of a game. Maybe it took getting into Dark Souls to finally appreciate the game's brutality and obtuse puzzles but I honestly had a blast going through this game. It was nice to play a game where even small victories like a small level upgrade, or discovering an item felt incredibly rewarding. With that said, the Lives system and having Link restart at Hyrule Castle are serious scrappy mechanics. Of allk the Zelda titles I've played, I feel a proper and expansive remake of this game would likely be well received cause I feel the bones are good in this one, it just needed better tech and more polish to really shine.
9. A Link Between Worlds - This is a game I wish I liked more than I actually do. I honestly found the game to be pretty forgettable outside of the final story moments, and I feel part of that is due to the game being too derivative of Link to the Past for my taste, combined with how dungeons felt much less rewarding due to the "item rental mechanic" and more non-linear nature of the dungeon structure that made most of the dungeons feel forgettable and removed that sense of growing stronger I really enjoy about the series. Its a solid game, and certainly a great intro entry for top down Zelda titles for fans who only have played the 3D entries, but I'm honestly surprised how often I forget about this game. I even initially forgot it on this list which is why I changed its ranking.
8. Skyward Sword - Of the well known console entries, I feel SS is the most underrated entry of the 3D Zelda titles. While its hardly perfect, I feel fans tend to blow the negatives out of proportion. I also don't feel the motion controls hurt it as much as just making swordplay the game's main design. Even if they somehow were able to map the swordplay to a standard controller, I feel most fans would just finally see the game's real issue which was too many repetitive boss battles, too much backtracking, and too many plot coupon quests. For a game that was trying to push for more exploration with larger maps, the game feels more linear in nature. I did eventually come around to the Demise/Hylia plot element which I still feel is a bit of a cop out, but I'm not quite annoyed as I used to be. Despite all that, this game has some really underrated dungeon design, Zelda and Groose are fun characters, and I feel this game has my favorite incarnation of Impa in the whole series. Ghiriam is overrated though.
7. Ocarina of Time - I feel my thoughts on OoT would likely be similar to my thoughts on FFIV if I looked at it from a pure objective perspective and took off the nostalgia goggles once in awhile. Its a solid and fun game and an important stepping stone for the franchise, but at the end of the day, I feel its the most vanilla entry in the series. Not bad, but not exactly what I would call great either. I do have a similar problem with it when discussing it with fans like I do with FFVII in that I feel the game is a bit overrated and fans often are too blind to the game's imperfections. I have mellowed out a bit on this though, especially since the 3DS port fixed a lot of the technical issues I had with the original. Music is definitely really good in this titles, and I appreciate the fact the series finally got more of setting with unique races than the previous installments.
6. Wind Waker - I will leave the majority of my thoughts on a future blog entry, but suffice to say that WW may have the best incarnations of Link and Ganondorf in the series. I also love just how expressive the characters are in this game and its visually the most impressive Zelda I've seen. It has some really good ideas, but it gets held back by some weak difficulty and a third act that stunts all of the game's momentum. Still, I understand why so many fans love this game.
5. Majora's Mask - Even now, a few years after I finally beat this beast of a game, I'm still debating on whether the Groundhog Day Loop mechanic is brilliant or a scrappy mechanic that hurts the core game. I think it really comes down to what you consider the "core game" is. If you feel its dealing with the residents of Termina, then I would agree its a great mechanic. If you feel its the standard Zelda dungeon aspect, then I would likely agree its a scrappy mechanic that just adds artificial difficulty to the game. Still, it was a really memorable experience for me and I'm glad I got a chance to conquer what used to be the black sheep of the N64 era.
4. The Legend of Zelda - A classic that dominated my childhood, I hate saying a game is ahead of its time, but honestly Zelda 1 really was. My favorite NES memory was conquering this game. I finished Second Quest this year, and had a blast being seriously challenged once again by a game I loved since I was a child.
3. Link's Awakening - My current Zelda regret was waiting so long to finally playing this game properly. I had wanted to when it originally came out but, like a lot of games that came out when I was a kid, I sort of forgot about it. Picked it up a few years ago and played it during the Zelda marathon I did in this thread and it easily jumped into my top three entries. Great story, cool dungeons, and I loved how you could use two items at once to garner special effects. This game also has some really crafty and awesome dungeon puzzles. The cast was also pretty underrated until recently.
2. Twilight Princess - Easily my favorite 3D Zelda so far, TP was a game I was really excited for. TP has one of my favorite stories in the series and Midna is easily the best original companion in the series. TP also has my favorite collection of dungeons and bosses in the 3D Zeldas. Such a groovy game.
1. A Link to the Past - Easily my favorite entry and the game that cemented me as a Zelda fan. LttP was awesome for finally giving the series a better narrative and introducing all the elements Zelda would be well known for. The Light/Dark world mechanic was really well done in this game, and I still feel its one of the best executed gimmicks in the series.
I still need to play the Oracle games (which I own) to figure out where they would be. After that, it's just trying to get the means to play Four Sword Adventures, Breath of the Wild, Minish Cap and Tri Force Heroes.
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