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Fave Dungeon Boss: Probably the Boss of the Fire or Water temples in Twilight Princess, largely because they require using several items besides the dungeon item, and partyly because I love the aesthetics of the fight. Blinding a giant and then tripping him up on his own ball and chain to get to the weak point was clever, and I love the Shadow of the Colossus feel of the eel worm boss in the Water Temple.
Least Favorite: Probably Rebonack from Zelda II, Blue Iron Knuckles are cheating bastard and the boss form might be the worst. For more "standard bosses" probably Fraaz from Spirit Tracks, which is a clever fight since it revolves around using the boomerang to hit him with his own weakness, but this boss has way too much health and proves to be the fight where the controls of the game are problematic since using the boomerang makes you a sitting duck and the boss is certainly not going to sit there and give you the chance to draw the boomerang pathway for you.
Favorite Minigame: Probably Goron Sumo Wrestling, which was a neat and novel idea that comes to play in a later boss fight. I also did grow to love the Octoball game in ALBW, and I'm always partial to the fishing minigames. The one aspect I tend to like about Zelda minigames over say... Kingdom Hearts, is that Zelda is kind enough to usually make the valuable prizes like Heart Pieces be a mid-tier or secondary prize instead of the high score only prize. Granted there are exceptions to this rule, but more often than not, the better prizes can usually be gained rather easily like how the Boss Rush minigame in Skyward Sword awards you the heart piece for four battles, the Hylian Shield for eight battles, and the final tenth round is usually just either Rupees or a rare material.
Least Favorite: Probably any minigame that is pure RNG like the majority of the ones in LttP. The treasure chest mini-game is probably the worst offender since it actually has a heart piece as a prize. For games of skill, probably anything that involves using the bow while riding Epona. Multi-tasking is hardly my strong point and these minigames show it.
Update time!
Two more dungeons finished. I do still love the Thieves Dungeon in this game, probably one of the better subverted dungeons in the game since this one involves an escort mission, and tricks you into thinking they're going to pull the same stunt as in LttP. This is also one of the better redone boss fights from the original and the one that really makes the Picture Link mechanic really shine for me. Still my favorite dungeon so far except maybe the lone original dungeon House of Gales.
To my surprise, the Sage who took the Sand Rod was in this dungeon, so I have finally obtained all of the tool items. This led me to Misery Mire, which I forgot was really the Desert Dungeon. It's a pretty clever dungeon, much less annoying the second time around, I even had an easier time with the boss. Unfortunately for me, I got Misery Mire and the Swamp Palace mixed up, despite Misery Mire clearly being a swamp, the smurfing Water dungeon is the actual "Smamp" Palace. So my reward was the Titan Mitts instead, which are still useful, but now I'm realizing the Blue Mail may be for naught since I'll only have two dungeons left to beat before I get to Lorule Castle and the Red Mail. Oh well, whatever. I'm now trying to do the Swamp Palace. Still haven't upgraded any of my items, but not really seeing much reason for it either.
I only need five more Heart Pieces, but I have thankfully grabbed the majority of them that are prizes in the minigames. So I only need Eight Heart Pieces now.
As for the next set of questions:
Most underrated Tool?
Favorite Side Quest?
Favorite mode of transportation?
Favorite recurring musical theme?
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