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Thread: The Legend of Zelda Series

  1. #181
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    Still not very far into OoA but I am surprised how more RPGish this entry is. Lot more talking, and a lot more of getting to know the villagers. If Seasons took it's roots from Link to the Past and Ocarina of Time, then this entry feels closer to Link's Awakening and Majora's Mask. It's not a bad thing mind you, just a bit surprising seeing how Seasons felt a bit light on story in comparison. I've just reached the second dungeon.

  2. #182

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    Spent half the day looking for the last gold skulltula in Ocarina of Time, then found it through sheer dumb luck saving me from having to replay every dungeon. Awesome.

  3. #183
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    Skyward Sword is finally getting an HD release.



    I'm still a bit iffy about the button only controls but seeing how I only have a Switch Lite, I'll have to wait and see. Still hoping they port over the HD remasters of TP and WW someday as well since the Wii U is a lost cause.

  4. #184

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    It would be nice if they could do another HD remaster of WW without the distractingly awful bloom effect in the Wii U version.

  5. #185
    Radical Dreamer Fynn's Avatar
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    Skyward Sword is underrated and Iím glad itís getting the HD treatment!

  6. #186
    Feel the Bern Administrator Del Murder's Avatar
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    It's underrated? I thought most people agreed it was good? It is good.

    This remaster will be interesting since this game heavily utilized the Wii motion controls. Although it is cool they are giving SS some attention, I wish they instead made a new Zelda or, if they have to go remaster something, do Metriod Prime since I never finished part 3.

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  7. #187
    Radical Dreamer Fynn's Avatar
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    SS seems to be one of the franchiseís black sheep from where Iím standing. Iím glad thatís not a universal impression though!

  8. #188
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    It's only sort of underrated. It's big issue is all the people who hate the Wii and motion controls tend to resent it. Most fans liked it though it has it's problems. I'm curious to see if people will notice them more once they stop getting hung up on the controls. Even with the changes, I can already see some people wishing they just remade the core gameplay to be like OoT/TP.

    I'd say the real underrated entries are the handhelds since everyone tend to ignore them.

  9. #189
    Radical Dreamer Fynn's Avatar
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    I feel like the biggest criticism the people lodge at SS is itís linearity - itís precisely why BotW veered in the extreme opposite direction. Which sure, it definitely was linear, but that alone doesnít make a game bad.

  10. #190
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    It's not just the linearity, it's also the repetitiveness of it since you essentially have to go through each zone twice to reach the second set of dungeons in each world. While the game is likely just as large as TP or WW, it feels smaller by comparison because so many assets were re-used. I also feel the swordplay focus of the gameplay severely limited the types of puzzles and bosses in the game which are often the two aspects most people love about the franchise. Lie what it does, it does well, but I often can't help feeling like the game needed more time to really expand the concept out. I wouldn't be surprised if the game actually got rushed out considering it was released in an anniversary year.

  11. #191

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    Linearity itself isn't bad, but Zelda games are generally loved for the exploration aspect. If it's linear enough to exclude exploration, that can reasonably be regarded as a con (I haven't played the game so I don't know, but am looking forward to the Switch release).

  12. #192
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    I mean to be fair, the zones are huge, so there is still plenty to explore, it's just a bit annoying when the game makes you go through them a second time just to get to the 20% new content which is mostly a dungeon.

  13. #193

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    Quote Originally Posted by Fynn View Post
    I feel like the biggest criticism the people lodge at SS is it’s linearity - it’s precisely why BotW veered in the extreme opposite direction. Which sure, it definitely was linear, but that alone doesn’t make a game bad.
    Naw the biggest criticism is definitely Fi holding the player's hand for the entire game and explaining every puzzle before you had a chance to attempt to solve it.

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