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Thread: The Best Magic (in the original)

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    Default The Best Magic (in the original)

    Final Fantasy 7 is my favourite for so many reasons. One of the main reasons is its amazing magic. What is better than Knights of the Round? Or the visually stunning Contain Magic, not to mention nifty enemy skills like Trine and Beta. And Big Guard was a lifesaver. My other faves are too numerous to mention so time to throw it open to the forum. What are your personal favourites?

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    KOTR n Super Nova.

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    Resident Critic Ayen's Avatar
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    I still get plenty of laughs with the Chocobo summon in that game, and Aerith's limit break (if it counts) saved my ass more times than once.

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    Light Hero Saber's Avatar
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    Pretty much KOTR is the best.

    However I'm gonna go for Matra Magic I think it's called.

    You get it from the tank bots outside of midgar. That spell pretty much kills every encounter for a long time.
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    tech spirit
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    If you want damage, it is objectively kotr. It offers the most damage per MP, and also the most damage per turn. It does however require a lot of grinding to be more than an once per battle spell. For survival, phoenix is better.
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    Trial by Wombat Bubba's Avatar
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    • Former Cid's Knight

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    So many to choose from!

    Yeah, Matra Magic enemy skill was one of my favourites as it enabled me to build up everyone's enemy skill to Level 3 before I'd even reached Junon. Also, I love the noise that Ultima makes when you cast it. Badass.

    My favourite magic material to use is probably Comet though. Always take that into the battle arena with me!

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    Witch of Theatergoing Karifean's Avatar
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    Knights of the Round.

    For general utility, Regen and White Wind.

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    Memento Mori Site Contributor Wolf Kanno's Avatar
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    Overall, Enemy Skill magic tends to trump most magic and summons in usefulness. White Wind, Mighty Guard, and Beta have helped me more than KotR ever did overall.
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    'Just Friends' Formalhaut's Avatar
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    Enemy skill is very powerful, definitely. Matra Magic and Beta was the Disc one nuke of that game. Beyond that, White Wind and Mighty Guard was always useful and cost effective.

    Besides Enemy Skill materia, nothing much else jumps out. KOTR, yes, if you could suffer through the admittedly awesome cinematic each time. I can't really think of much else, though.


  10. #10

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    I. Big Guard
    II. ????, Pandora's Box, Chocobockle
    III. White Wind, Angel Whisper, Magic Hammer
    IV. Bad Breath
    V. Shadow Flare, Beta, Trine, Aqualung, Matra Magic

    I, Knights of the Round Table
    II. Hades

    I. Cure, Life
    II. Ultima
    III. Lightning, Fire, Ice

    I. Enemy Skill
    II. Knights of the Round only
    II. Magic Materia
    III. Other Summons

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    disc jockey to your heart krissy's Avatar
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    beta gets you through most of the game and allows you to level super easy so

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    Quote Originally Posted by Ayen View Post
    I still get plenty of laughs with the Chocobo summon in that game, and Aerith's limit break (if it counts) saved my ass more times than once.
    I like her Seal Evil move. I love the sound it makes when a frozen enemy is KO'd. Also I have a saved game where I'm on the verge of seeing Great Gospel for the first time

  13. #13
    Ray "Bloody" Purchase! Crop's Avatar
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    I remember when I first got Bahamut in the Temple of the Ancients, it was so much more powerful than any materia I had gathered so far I was amazed. It'll always hold a special place for me.

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