Quote Originally Posted by Forsaken Lover View Post
Look, if this was any other FF and you were stuck on a boss, what would most people do? Go grind for an hour. Then their stats are high enough that their strategy of "take damage and return damage until victory" can work. Simply thinking of an alternate, more tactical way to beat the boss never would occur to them.

FFXIII ensures you cannot just power level your way through obstacles, unlike every other FF.
No, you go grind for a few hours and upgrade your weapons which have no restrictions and only penalize your score. It's how I beat the few bosses that did give me issues. Grinding still exists in the game, it's just your gear that requires it more than your characters.

Honestly XIII isn't terribly hard and I feel it has more fake difficulty than legitimate difficulty. My few deaths in the game largely came from the game abusing the "kill the party leader to win" mechanic the game used.

Quote Originally Posted by theundeadhero View Post
I'm pretty sure everybody tries a new strategy on every FF two or three times when they can't kill a boss before wasting a few hours grinding.

GBA FFII was easier thann PSX FFII which was easier than NES FFII. What's hidden about stats in FFII when after a battle it clearly says x stat went up / y stat went down? It doesn't take more then one time to figure out Str went up then intelligence went down, so they must be adverse to each other.
I'm pretty sure he's talking about how gear affects your stats. Basically all but the most lightweight of gear reduces the power of magic, so in order to build a great mage, they kind of need to be naked and unarmed to get the most damage out of magic. The game never tells you this and it's difficult to notice if you're not really observing damage changes.