Welcome back, Commanders.

That's right, we're just a short week away from the release of Firaxis's follow up to XCOM: Enemy Unknown.

Canonically taking place after a Game Over in its predecessor, XCOM 2 involves organizing a global resistance and freeing the Earth from the institutionalized tyranny of the aliens.

Featuring vastly more unit customization options, more powerful skills, more mission types, procedurally generated maps, more varied enemy types, and a host of new gameplay options, XCOM 2 is looking to be a huge step up.


Oh, and for those who enjoyed the incredibly popular "Long War" mod, the mod developers have been working directly with Firaxis to prepare several mods that will be ready for the game at launch.

TotalBiscuit's overview, showing off a lot of character customization and gameplay explanations:


Jake Solomon (the game creative director) and Mark Nauta (a Firaxis designer/programmer) playing on Legend difficulty:


Game's Official Site

So, who's looking forward to killing some more aliens?