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For me it's like... if a story is going to stuck, then it better be backed up by good gameplay. If the gameplay sucks, then it better be backed up by an interesting world with interesting lore and characters. If all of that is completely unpolished with make-believe words, shallow characters, plot-holes out the wazoo, and completely linear gameplay, then what? Graphics? At least they kinda had that I suppose. It was flashy...
Just some things writers and creators need to be wary of. Mary Sues, Chekhov's Gun, Show-Don't-Tell, Plot Convenience, Consistency, etc. One or two can be over-looked, and sometimes can be done in a charmingly ignorant, or tongue-in-cheek manner. But if you continually rely on this stuff, then it's like playing a game with a 4-year-old who just made up his own game, and keeps changing the rules as he goes along. It gets ... ridiculous
Like even if I enjoyed any of those examples, I'd have a hard time respecting them creatively. Like you can tell those writers were once directors or lead programmers or something and then were given a crack at making their own plot without ever having been taught the nuances and rules of writing coherent and believable plots and characters and it bugs the hell out of me lol
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