Yeah the story is actually quite good, in that it has a tightly plotted arc, things all tie together, and it's actually trying to do and say something interesting that is not just "heroes save the world, bad guys get mad, then killed". It's quite remarkable in that for all the Champion does, whether they have any meaningful effect on the world is kind of in doubt.

However, the game was tiny and felt it, as Spuuky says the problems with repeated dungeons/caves are massive. The tactics were also downgraded a good deal from Origins, but personally I still found the combat to be quite a lot of fun. Unlike Inquisition.

Boy I sure do love holding attack for 4 minutes to kill yet another damage sponge! Ended up turning the difficulty down over and over with that game because it's possibly the worst instance of "how to make a fight harder? give them more hp" I have ever seen. The fights were not a bit more difficult (The trial that adds random skills and can rank up enemies is far more effective at that) except inasmuch as it took patience to finish them. Makes DA2 look like god damn Command: MANO when it comes to tactics.