Quote Originally Posted by Mister Adequate View Post
However, the game was tiny and felt it, as Spuuky says the problems with repeated dungeons/caves are massive. The tactics were also downgraded a good deal from Origins, but personally I still found the combat to be quite a lot of fun. Unlike Inquisition.

Boy I sure do love holding attack for 4 minutes to kill yet another damage sponge! Ended up turning the difficulty down over and over with that game because it's possibly the worst instance of "how to make a fight harder? give them more hp" I have ever seen. The fights were not a bit more difficult (The trial that adds random skills and can rank up enemies is far more effective at that) except inasmuch as it took patience to finish them. Makes DA2 look like god damn Command: MANO when it comes to tactics.
I like the combat in Inquisition, but the combat in DA games was never that groundbreaking. I'll take 'hold attack to kill' over 'mash attack to kill' any day. And even though DAI has the 'give more HP' issue, DA2 had the 'add more waves of enemies' issue which I like less. I'd rather fight a big thing with a ton of HP where my progress is clear than countless waves of the same enemy type where sometimes I have to search around to just to find the end of it.

It probably also depends a lot on the class you play. In DAI I'm a Knight Enchanter Mage and I can attack from afar with a staff, set a fire mine to blow up a group of enemies, let loose a barrage of attacks to build a charge then run in and whack it with my energy sword, turn invisible and reappear inside an enemy to knock it senseless, create barriers to keep me and the party safe, etc. It's all very easy but I like the variety. Compared to DA2 where I was a Rogue and pretty much every battle was run to enemy, mash attack, use Backstab whenever it is ready and random other vanilla skills when it's not. The only variety was when there were clumps of enemies and I could throw that potion bomb thing in to stun them. That was fun.