Gravity Rush 2 has done very little to fix the bland, monotonous combat of the original. Hey, don't get me wrong I love floating around and gravity kicking some Nevi into oblivion, but that's the ONLY thing you really do. I really like it when there are ground based enemies on the walls of buildings, and you have to gravity shift onto the wall and then fight using the normal 'on the ground' combat system except you're doing it hanging 90° off the side of the building... but this happens far too infrequently. And, more often than not, it's easier just to do the same gravity kick a million times anyway.
They've really improved the 'using gravity to throw objects system,' which is good! But now it's too powerful, so you have even less reason to use the close range fighting. I'm not expecting Dark Souls but it really would have benefited from being a bit more DmC.
The mission design is fairly uninspired. Pretty much everything is based on very simple objectives. "Use gravity shifting to get here! Kill the things that appeared! Rinse and repeat!" If this were any other game this kind of mission design would completely kill the experience; luckily for Gravity Rush it's Gravity Rush, so even simple and repetitive tasks are fun because of the shifting mechanics. Still, it would be an even better game if it had better mission design. In places the design feels like they forgot they weren't building it for the Vita anymore.