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Star Wars: Republic Commando: Being able to command your own squad in the heat of the action is cool, but it's otherwise a fairly unremarkable Halo wannabe, and you're reminded of this every time you're forced to go solo.
Mark of the Ninja: Level design could use a bit more polish. Way too easy to get yourself stuck and be forced to redo the whole level again.
Warhammer 40k Dawn of War: Base building feels lame and gimmicky, even Lego Rock Raiders did it better.
Final Fantasy VIII: Story started off cool but went off the rails after the first disc, characters are annoying and unlikable, battle system is just plain tedious. Will more than likely drop or at the very least put on hold.
Final Fantasy IX: Gameplay is a bit too slow and overly grindy for my taste.
Grandia: Voice acting could have been better, game also needed a map function.
Skies of Arcadia: Story and characters aren't anything to write home about, battle system is a bit slow and lacks depth even when compared to Final Fantasy games of that era, ship battles are painfully boring and dull.
Legend of Dragoon: Story and characters are bland and derivative, not a fan of magic being inaccessible outside of dragoon mode.
Xenogears: Too much cutscene, not enough gameplay. Dialogue can be a bit pretentious and masturbatory at times. None of the characters registered with me either.
Mega Man Legends: Dated gameplay, Roll is annoying, sudden difficulty spikes.
Deus Ex: Just flat out impossible to do a perfect stealth run.
Super Mario Galaxy: Much more linear and straightforward than I expected.
Metal Gear Rising: Trying to infuse Devil May Cry beat-em-up hack-and-slash style gameplay with stealth was a very poor idea.
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