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Final Fantasy XII. My first real play through of it. My original complaints with the game and why I gave it up after a few hours are as follows
Strapped down with Titus 2.0. I originally saw Vaan as a whiny needless teenager with a weird idea for outfits
Now I realize he grows pretty quick and isn't nearly as abrasive. And his clothes aren't that bad. When you think about it critically Aladdins outfit was pretty dumb too. Which I'd obviously what they were going for. A vest with no shirt is never a good idea. But whatever
Star Wars rip off. And I didn't even catch things like character archetype mimicry. The cut scenes alone with air ships and armies and stuff. The locations the shots and imagery screamed Star Wars Prequel. Which is not a part of Star Wars you want to copy
Turns out they did a good job with it, surprisingly. The characters fit the bill while still being original and not just carbon copy homage. They did Star Wars better than the prequels
MMO combat system. I thought it was a brainless way to take control away from the user and sacrifice a huge part of the JRPG identity
Obviously I hadn't played many Tales games at that point. Nor KoTOR. Or Dragons Dogma. Or Dragon Age. Or Mass Effect. Or, hell, Persona 3 & 4 do it well too. This just had the weird time bars trying to keep an aspect of ATB
So what's left to still complain about? I don't really hate the license board. I like the character models, personalities, plot, and all this other stuff
The colors and music is pretty low key, bland, light, forgettable. Though I'd rather alright music and art direction than bad music and art direction
I'd just rather some more contrast and vibrancy in the colors and more emotional and memorable music. But still a fanatic game that I didn't give a fair chance to initially
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