Oh Mass Effect 3, I approve of the new enemy types and the heavier emphasis on directing teammates and using skills, hell I even like that you made stages a bit more involving than "stand by this cover until you kill the first wave, then advance and repeat until you've finished the area" but I don't appreciate how enemies can sometimes just spawn behind me. I had a hell of time on a side mission because the game would just let the enemies spawn wherever in huge swaths of the map and any time I tried to use a bit of strategy, it fell apart because the enemies would just spawn behind my carefully laid trap and murder one of us before we realized we were screwed. I also still hate the whole ammo thing ME2 brought in. I know it's plentiful but I honestly preferred the overheat mechanic of the original.

WA2, smurfing Brad Evans section, had to redo it two times to finish it. In the opening of the game, you have to play an introductory chapter for all three protagonists, these intros often serve as tutorials and give you a glimpse of the type of shenanigans the game is going to throw at you. Brad's chapter is actually the easiest of the three opening chapters due to being fairly straightforward and Brad being the heavy fighter of your team, even the boss is a joke. Why I had to redo this chapter so many times is because Brad's chapter teaches you about utilizing the games 360 degree camera for dungeons to find hidden treasures and clues for puzzles. Not a big deal normally but Brad's area has two treasure chests that are next to "points of no return" that are very easy to miss until it's too late if you're not paying attention and so yeah... considering it will be hours before I can return to this area, I'd rather just get all of the treasure on the first go, so I ended up replaying his chapter a few times because my completionist OCD combined with me being a bit too tired to be gaming at that hour kept making me screw up.