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Thread: Criticise the game you're playing right now!

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    For as much as I'm enjoying Wayfarer of Time, the combat in this game, particularly the magic, could have used a bit more forethought from the developers. Each spell has an unskippable 6 - 15ish second casting animation that pauses everything while it is going off, which makes what should be quick encounters sometimes excruciatingly long, especially with the AIs apparent ability to quick cast things like heal. This has bumped up at least one mission I was in to around the ten minute mark when it should have been less than four, and that is absolutely not something I want in a portable title. I mean, it isn't something I want in ANY title, but especially not in a portable one.

    The game also has a problem with some important information, most notably AP gain, not being relayed to the player at all, so I have absolutely no idea how effective any enemies are for learning skills. Hell, I didn't even know I was gaining AP for a while because of this, which was especially confusing when I started gaining skill levels for no apparent reason. It was even worse when I started trying to figure out how I was learning these skills, because not only was I learning abilities from invisible AP, but because only the character that kills a monster gets AP (another thing I don't recall being explained), the whole thing was wildly inconsistent and damn near impossible to pin down; it wasn't until my character was alone and I started gaining tons of skills that I finally figured out what was going on.

    Actually, on that subject, limiting AP gains to killing blows is another problem on its own: skills are powerful and, because you can stack crystals, can be learned quickly by focusing kill xp, so the game is balanced around that, but it makes training new characters an absolute chore. I got this dual wielding noblewoman in my party, but I haven't even bothered teaching her anything yet because of how long the process takes. The same is true of weapons as well, because they gain better slot levels as you use them, but it takes time to pump them up. Ugh. At least it isn't the Item World again, I suppose. . _.

    Outside of combat related stuff, I have no idea what my familiar actually does, other than getting shot, or if I should care about leveling her, so . . . she's just a thing that I have for now. A very polite thing, mind you, due to the nothing but constant etiquette training I've been giving her, but a just a thing all the same. I really wish the game had more information about her and what exactly she does, because I'm probably missing out on something important there.

    OH, and the game has that movement thing where you walk into a wall and it tries to move you up or down going on, which is damn near my biggest pet peeve in all of gaming. Yeah. I seriously spent about 15 seconds trying to get into a desk at one point, and I can just imagine how that must have looked to everyone else in the classroom waiting for my ass to finally sit down. Probably the reason they locked me up. . _.
    Last edited by Rez09; 10-31-2017 at 08:19 AM.

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