While Chrono Cross certainly lives up to the hype, I feel like Square really needs to take the phrase "less is more" to heart. One of the things I and many others loved about Trigger was its simplicity and that it chose what elements worked best and executed them really well. Cross on the other hand tries to cram too much when it isn't necessary. Why do we need so many (easily missable) characters when most of them aren't relevant to the plot and receive little to no development? Event the battle system has so many arbitrary mechanics i.e having to spam attack before you can use an element, and certain elements can only be used once, that I feel it would have been a much smoother experience without. Also the battle music sucks, but the rest of the soundtrack is amazing.