Dragon Age: Origins is so friggin gorgeous. I could very happily just walk around the Hinterlands looking at the lighting and taking in the scenery.
EDIT: Derp, meant to say Inquisition.
Dragon Age: Origins is so friggin gorgeous. I could very happily just walk around the Hinterlands looking at the lighting and taking in the scenery.
EDIT: Derp, meant to say Inquisition.
Last edited by Pheesh; 04-26-2016 at 03:37 PM.
Let's see, some new games I am playing...
Fire Emblem: Birthright - More approachable so I'll feel much better about replaying it
Tomb Raider (PS3) - Also more approachable than I thought. I've died like 80 times already but when I mess up, it isn't a big deal. I can just keep truckin and try again
Time and Eternity - The gameplay is pretty fun and there's no shortage of sidequests. Beautiful visuals as well
Life.
Pretty solid game. Great immersion. But it sucks that you only have one chance and cannot save.
Some games definitely benefit from an ironman mode, like Crusader Kings 2, or XCom. Life is not among them, and I have no idea why the devs are so completely committed to it being the sole mode of play.
Armored Core Nexus is a game about building a big mech according to your own standards and then blowing up a lot of trout with it.
Divinity: Original Sin has a very refreshing classless character advancement system that managed to also offer a lot of direction and openness. Plus having a rep system and the ability to roleplay two custom characters in their interactions with each other is pretty neat. Combat is good too.
Technically yes, as it's where Redcliffe is located, but as you only go to Redcliffe, it doesn't really count Most of the Hinterlands is in that big black patch of Darkspawn on the world map after Lothering falls so IT'S 4:20PM SMOKE WEED ERRYDAY you don't really go there at all.
About done with Bioshock Infinite. I ignored it, and didn't read anything about it, or watch any play-throughs so I could go into with no knowledge of the game.
I have my issues with the game, but overall I like it. I think they've done a much better job of creating a more engaging and interactive world vs. the first Bioshock.
Seeing the results of a collapsed, dystopian city was fun, but being there to watch it happen is much more compelling. It was a smart choice.
Metal Gear Solid 3 praise: I love how there is very little forced tutorial and it totally fits with being a survivalist in the jungle. No phonecalls are forced to tell you how to handle a bossfight or specifically how to get where. I love that and appreciate it now more compared to when the game first came out.
Graphics and level design-wise I have always been impressed with this game and that still holds up too. There's very little filler and all levels have details making that area it's own thing; the swampy area, the fence checkpoint area, the lagoon area etc. Really enjoying the indoor locations too (warehouse, science lab). They feel real; the science lab has toilets, a food storage, a library, computer offices, guard offices, a locker room and more. That's credibility folks!
Final fantasy xiii is very pretty to look at with the basis for some pretty interesting lore. The battle system is also pretty fun once it opens up more. I also think the characters all have interesting concepts.
Castlevania: Rondo of Blood is often regarded by message boards and some fan sites as they best entry (and surprisingly last) in the Classicvania style of gameplay, before Symphony of the Night showed up and the series switched to Metroidvania style. I am honestly finding myself to believe that the game does live up to the hype surprisingly enough.
While the game still controls and plays like the NES entries of Castlevania with limited maneuverability and attack range, it does make for a strong game because it does have minor improvements that make it better than some of its predecessors like the ability to control your fall after you jump. The old games have always been about spatial awareness, rewarding players who are willing to stop, observe, and then battle instead of just mindless heading right as quickly as possible.
The coolest feature of the game is that it's the first entry to have multiple endings and even though it still uses a level system of progress, each stage has an alternate path which leads to an alternate boss and even to alternate levels. There are seven stages in the game but really there are fourteen. Throw in the fact this game lets you use an alternate character with a different play-style who can access sections of levels Richter cannot, and you have one hell of a time sink.
The level designs are also fairly strong even if the game takes the kiddie gloves off by stage four (almost a Castlevania tradition) and the boss fights have actually been really strong. Especially amusing how the Werewolf is a boss in this game when he gets relegated to one of the deadlier mooks in later Castlevania titles thanks to his mobility.
So yeah, having a blast with this one. I'm still unlocking stages and trying to rescue all the maidens and I haven't even touched Maria. Even better, since I'm playing the Dracula X Chronicles remake, I have the opportunity to play the improved Japanese version of classic Symphony of the Night and I can unlock the original Rondo of Blood.
True beauty exists in things that last only for a moment.
Current Mood: And it's been a long December and there's reason to believe. Maybe this year will be better than the last. I can't remember all the times I tried to tell myself. To hold on to these moments as they pass...